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<title>gameupdates.org</title>
<description>For all your game updates</description>
<link>http://www.gameupdates.org/</link>
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<title>Homeworld 2 - v 1.1 Italian Patch (Update/patch)</title>
<description>Updates your Italian Homeworld 2 v 1.0 to 1.1</description>
			<pubDate>Thu, 19 Nov 2009 20:39:54 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=3854</link>
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<item>
<title>Homeworld 2 - v 1.1 Spanish Patch (Update/patch)</title>
<description>Upgrades your Spanish Homeworld 2 v 1.0 to v 1.1</description>
			<pubDate>Thu, 19 Nov 2009 20:38:00 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=3853</link>
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<title>Homeworld 2 - v 1.1 German Patch (Update/patch)</title>
<description>Updates your German Homeworld 2 v 1.0 to v 1.1</description>
			<pubDate>Thu, 19 Nov 2009 20:37:05 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=3852</link>
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<title>Homeworld 2 - v 1.1 French Patch (Update/patch)</title>
<description>Updates your French Homeworld 2 v 1.0 to v 1.1&lt;br/&gt;&lt;br/&gt;</description>
			<pubDate>Thu, 19 Nov 2009 20:33:39 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=3851</link>
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<title>official international Borderlands PC Game Patch 1.01 (Update/patch)</title>
<description>first international patch for (the uncut version of) Borderlands.&lt;br/&gt;english&lt;br/&gt;spain&lt;br/&gt;french&lt;br/&gt;german&lt;br/&gt;italian</description>
			<pubDate>Tue, 17 Nov 2009 18:48:46 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=3850</link>
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<title>Section8 patch 1.1 (Update/patch)</title>
<description>PC Version 1.1 Changes&lt;br/&gt;&lt;br/&gt;MAJOR&lt;br/&gt;+ Automatch: several improvements to improve responsiveness and likelihood of finding a good match&lt;br/&gt;+ Ranked Stats: fixed some issues with stats getting lost, new records now show at match end&lt;br/&gt;+ Tank: Improved controls&lt;br/&gt;+ Achievements: Fixed issues with not being awarded in certain situations&lt;br/&gt;+ Projectiles: Improved behavior in high latency situations to be more reliable&lt;br/&gt;+ AI: bots will now help defend human squadmates&lt;br/&gt;+ Multiplayer: several improvements related to high latency situations&lt;br/&gt;&lt;br/&gt;VEHICLES&lt;br/&gt;+ Heavy Tank controls were adjusted to make driving more intuitive. The main turret will now turn with the vehicle.&lt;br/&gt;+ Modified vehicle FoV to show more of the vehicle's exterior.&lt;br/&gt;+ Changed tank second seat name to &quot;Minigun.&quot;&lt;br/&gt;+ Tank corpses will no longer hover after they are destroyed.&lt;br/&gt;+ Fixed situations where the Heavy Armor would display a knife kill icon instead of the fist icon.&lt;br/&gt;+ Fixed a problem where players could exit a vehicle and end up inside of structures.&lt;br/&gt;+ Removed an exploit that allowed users to increase the movement speed of vehicles by moving side to side.&lt;br/&gt;+ Fixed a bug that would break the player's health display if they died while piloting a Heavy Armor.&lt;br/&gt;&lt;br/&gt;GEAR&lt;br/&gt;+ Fixed bug where client and server would get out of sync about the equipped gear&lt;br/&gt;+ Fixed a bug where a player's weapon could disappear after interrupting the set aside animation.&lt;br/&gt;+ Fixed a bug where a player could lose the ability to switch weapons.&lt;br/&gt;+ Fixed a bug where equipment would fail to function in high latency scenarios.&lt;br/&gt;+ Fixed exploit which allowed using gear while sprinting.&lt;br/&gt;+ Adjusted Friendly Fire Penalties for Weapons.&lt;br/&gt;+ Shotgun in singleplayer gametypes will now have the same magazine size (7) as multiplayer gametypes&lt;br/&gt;+ Slightly decreased the piercing damage dealt by the Machinegun’s rounds, and, the Assault Rifle’s piercing rounds. This does not affect the Assault Rifle’s non-piercing rounds.&lt;br/&gt;+ Fixed a bug where the missile launcher's projectile would travel through certain game actors during low performance situations.&lt;br/&gt;+ Mortars will now split and detonate more consistently on a target in high latency situations’&lt;br/&gt;+ Improved mortar targetting in certain situations.&lt;br/&gt;+ Fixed the missile launcher's animation pop when zooming out immediately after firing.&lt;br/&gt;+ Microsensors and Det Packs will now remain deployed if a player switches to another loadout which contains the Microsensor or Det Packs.&lt;br/&gt;+ Shotgun and Machine Gun descriptions now indicate which feats they contribute to.&lt;br/&gt;+ Fixed a problem with the knife where the equip animation would play after every attack.&lt;br/&gt;&lt;br/&gt;BOTS&lt;br/&gt;+ Bots will automatically pursue targets that they have previously seen if they haven't seen them for a couple of seconds&lt;br/&gt;+ Bots in your squad will follow and defend human players more aggressively, especially in swarm bot modes.&lt;br/&gt;+ Added support for locking bots into squads&lt;br/&gt;+ Bots will no longer auto-populate during conclusion mode at the end of a match.&lt;br/&gt;+ Fixed a bug where bots would continuously join and leave a 12 player game set to the balanced 25% bot mode.&lt;br/&gt;+ Improved bot intelligence.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;DCMs&lt;br/&gt;+ Carried actors will now be returned to their starting location when they enter an unreachable location.&lt;br/&gt;+ Fixed the problem that DCM UI shows as blank sometimes in laggy networking situations.&lt;br/&gt;+ Convoy will now always be oriented with the dropship that is delivering it.&lt;br/&gt;+ Fixed convoy DCM HUD showing &quot;escort playerName&quot; to players who joined server after DCM had started.&lt;br/&gt;+ Adjusted DCM spawning behavior in regards to AA turret locations.&lt;br/&gt;+ Reduced the amount of damage taken by DCM actors from AA turrets.&lt;br/&gt;+ Fixed a problem where if a player was in the Convoy when the time limit ran out, they would exit the vehicle without a weapon.&lt;br/&gt;&lt;br/&gt;GAMEPLAY&lt;br/&gt;+ Added a jump delay of .85 seconds&lt;br/&gt;+ Fixed a problem where score could still accumulate during conclusion mode at the end of a match.&lt;br/&gt;+ Fixed possible speed-hacking exploit&lt;br/&gt;+ Resources will no longer be immediately replenished when a user interacts with a supply depot.&lt;br/&gt;&lt;br/&gt;User Interface&lt;br/&gt;+ Increased Default Sensitivity from 35% to 40%.&lt;br/&gt;+ Fixed a bug where players would occasionally auto-suicide when bringing up tac-net during campaign&lt;br/&gt;+ Fixed a problem where players could interact with usable objects through walls in certain situations.&lt;br/&gt;+ Replaced the scoreboard's graphical ping display with a numerical ping display.&lt;br/&gt;+ Made TacNet spawn tab default to the previous spawn method when opened using a gamepad.&lt;br/&gt;+ The loadout screen will now automatically close if the player moves too far away from the supply depot.&lt;br/&gt;+ Loadouts screen now has number keys on PC. Keys can be used to select corresponding loadouts.&lt;br/&gt;+ Restricted all gamepad inputs from being rebound in configure bindings screen.&lt;br/&gt;+ Updated Right side of Loadouts screen to avoid Passive icon overlapping.&lt;br/&gt;+ Fixed a problem where the brightness of the in-game cinematics affected the brightness of the Games for Windows - LIVE interface.&lt;br/&gt;+ Updated bindings settings to allow binding a key to weapon swap.&lt;br/&gt;+ Updated bindings settings to allow binding a key to cycle through zoom levels.&lt;br/&gt;+ Lock On no longer targets structures&lt;br/&gt;+ Lock-On now aborts when line of sight is lost&lt;br/&gt;+ Dropping: improved accuracy of the braking threshold&lt;br/&gt;&lt;br/&gt;PURCHASING&lt;br/&gt;+ Fixed mouse wheel closing purchasing rather than cycling through purchasables if scrolling mouse wheel immediately when it opens.&lt;br/&gt;+ Fixed a problem where the purchasing menu would flash red when closing it.&lt;br/&gt;+ Purchasing limits have been updated to allow players to destroy their own previously purchased items when the team has reached its limit.&lt;br/&gt;+ Changed purchasing beacon to always be oriented vertically.&lt;br/&gt;&lt;br/&gt;CAMERA&lt;br/&gt;+ Fixed a bug where the user's camera would get stuck in Warmup Matinee Mode.&lt;br/&gt;+ Added a new death camera view for when you are killed by a falling object.&lt;br/&gt;+ Fixed a bug related to death cam that was caused by a player dying in overdrive.&lt;br/&gt;+ Fixed bad third person camera if entering conclusion mode while dropping. Also fixed similar behavior if entering conclusion mode while on tacnet screen.&lt;br/&gt;&lt;br/&gt;MATCHMAKING&lt;br/&gt;+ Automatch: several improvements to reduce time to get into a game, and to fix situations where automatch would fail despite servers being available.&lt;br/&gt;+ Updated browser/automatch to retrieve a list of servers prioritized by not-empty vs. empty&lt;br/&gt;+ Fixed a crash which occurred when a user searched for a game while not signed in to Games for Windows - LIVE&lt;br/&gt;+ Autobalance option is now grayed out on the server setup screen for game modes that can't use autobalance.&lt;br/&gt;&lt;br/&gt;SERVER BROWSER&lt;br/&gt;+ Fixed bug that was capping the number of favorite servers to 9 instead of 10.&lt;br/&gt;+ Updated browser to sort by ping in ascending order (not descending) after first click on the ping column header&lt;br/&gt;+ Fixed issue with missing error message when entering a player limit that is too large on Browser search filters.&lt;br/&gt;+ Fixed a problem where the server browser would return fewer than 50 search results when more were available.&lt;br/&gt;+ Server search results are now prioritized by player count.&lt;br/&gt;&lt;br/&gt;RANKED STATS&lt;br/&gt;+ Fixed a stats problem where time played was being doubled.&lt;br/&gt;+ Records are now shown in Conclusion Mode.&lt;br/&gt;&lt;br/&gt;SERVER&lt;br/&gt;+ Disconnection messaging will now include a reason for the disconnect.&lt;br/&gt;+ Corrected some problems related to adjusting the number of bots after changing the bot mode.&lt;br/&gt;+ Added the &quot;RemovePassword&quot; command for PC server administrators.&lt;br/&gt;+ Added a map cycle validation check during server launch to prevent servers from being launched with an invalid map cycle.&lt;br/&gt;&lt;br/&gt;MISC&lt;br/&gt;+ Fixed a bug where certain achievements would occassionally not unlock when the player reached the target value.&lt;br/&gt;+ Fixed a problem where users would fail to connect to Section 8 Online when signing in to Games for Windows - LIVE before the main menu.&lt;br/&gt;&lt;br/&gt;LOCALIZATION&lt;br/&gt;+ Fixed a bug where text overlapped in Italian for &quot;Reset Loadout.&quot;&lt;br/&gt;+ Moved Italian text &quot;For Expert Users&quot; so it is next to the &quot;custom&quot; install option.&lt;br/&gt;+ Changed French host &quot;HOTE&quot; to &quot;HÉRBERGE.&quot;&lt;br/&gt;+ Fixed translation of French &quot;Kicked for idling&quot; message.&lt;br/&gt;+ Updated the &quot;With all due Haste&quot; achievement descriptions in French and Italian. </description>
			<pubDate>Mon, 16 Nov 2009 21:03:58 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=3849</link>
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<title>Face of Mankind V 1.4.7.3    FOM Client v1.4.7.3.exe (Games)</title>
<description>This is the updated client for Face of Mankind, a futuristic MMORPG set in a persistent world where you will control a single character in the science fiction game-world. &lt;br/&gt;</description>
			<pubDate>Sat, 14 Nov 2009 12:03:34 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=3847</link>
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<title>Unreal Engine 3 UDK (Misc/Other)</title>
<description>&lt;br/&gt;Unreal Engine 3 is a complete game development framework for next-generation consoles and DirectX9-equipped PCs, providing the vast array of core technologies, content creation tools, and support infrastructure required by top game developers.&lt;br/&gt;UDK is Unreal Engine 3 – the complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations. The best tools in the industry are in your hands.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Official Page    Unrealtechnology.com&lt;br/&gt;&lt;br/&gt;</description>
			<pubDate>Sat, 14 Nov 2009 11:11:21 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=3846</link>
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<title>Dragon Age: Origins Toolset v1.00 (Misc/Other)</title>
<description>&lt;br/&gt;The software suite allows you to create new campaigns, quests and cinematic sequences using the game engine. You can either use the existing Dragon Age artwork or your own.&lt;br/&gt;&lt;br/&gt;You get camera, voice and lip-syncing tools to make cut-scenes and full control of creature AI in combat. The whole thing is supported by the new BioWare Social Network, where the content-creation community offers tutorials and content updates for the tool set, as well as chance to chat and share with other creators.&lt;br/&gt;&lt;br/&gt;It's BioWare's first release for RPG modders since it served that community to such great effect with Neverwinter Nights in the early 2000s. </description>
			<pubDate>Mon, 09 Nov 2009 19:21:25 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=3844</link>
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<title>Cross of Iron 1.00 Full Setup (Mods)</title>
<description>Cross of Iron is a Company of Heroes (CoH) mod that's main aim is to balance the four factions in the game and their respective doctrines.&lt;br/&gt;&lt;br/&gt;Its secondary aim is that of historical accuracy, but without making severe compromises in game play.&lt;br/&gt;One of the main features of this mod is that it intends to do the above without making major game play changes to the original CoH experience, so no one-hit-kill AT shots or huge-range Howitzers.&lt;br/&gt;&lt;br/&gt;A very important feature of Cross of Iron is tailoring the units, abilities and upgrades to be more specific for each Army Doctrine, balancing cons with pros, while also adding some new build options.</description>
			<pubDate>Sat, 07 Nov 2009 08:04:56 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=3843</link>
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<title>Homeworld 2 - Battlestar Galactica: Fleet Commander v.0.5.3 src file for osx (Mods)</title>
<description>&lt;br/&gt;&lt;br/&gt;Homeworld 2 game mod Battlestar Galactica: Fleet Commander v.0.5.3 src file for osx.&lt;br/&gt;&lt;br/&gt; Installing the mod &lt;br/&gt;&lt;br/&gt; Mod Site &lt;br/&gt; youtube vids *POSSIBLE SPOILERS* &lt;br/&gt;&lt;br/&gt;This mod requires a purchased copy of Homeworld 2   patched to 1.1 &lt;br/&gt;&lt;br/&gt;  &lt;br/&gt;&lt;br/&gt;Bittorrented mod movies:&lt;br/&gt; Background Story &lt;br/&gt; Theatrical Trailer &lt;br/&gt; TOS Trailer &lt;br/&gt; v.0.3.0 Release Trailer &lt;br/&gt; v.0.3.0 - Shock and Awe SP play through &lt;br/&gt; v.0.3.0 - Ragnar Anchorage SP play through &lt;br/&gt; v.0.3.0 - 33 SP play through &lt;br/&gt; v.0.3.0 - The Captain's Hand SP play through &lt;br/&gt; v.0.3.0 - Exodus SP play through &lt;br/&gt;&lt;br/&gt; Checksums :  md5 ,  sha </description>
			<pubDate>Mon, 02 Nov 2009 08:39:00 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=3841</link>
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<title>Homeworld 2 - Battlestar Galactica: Fleet Commander v.0.5.3 Shader 2 big file for win (Mods)</title>
<description>&lt;br/&gt;&lt;br/&gt;Homeworld 2 game mod Battlestar Galactica: Fleet Commander v.0.5.3 Shader 2 big file for win.&lt;br/&gt;&lt;br/&gt; Installing the mod &lt;br/&gt;&lt;br/&gt; Mod Site &lt;br/&gt; youtube vids *POSSIBLE SPOILERS* &lt;br/&gt;&lt;br/&gt;This mod requires a purchased copy of Homeworld 2   patched to 1.1 &lt;br/&gt;&lt;br/&gt;  &lt;br/&gt;&lt;br/&gt;Bittorrented mod movies:&lt;br/&gt; Background Story &lt;br/&gt; Theatrical Trailer &lt;br/&gt; TOS Trailer &lt;br/&gt; v.0.3.0 Release Trailer &lt;br/&gt; v.0.3.0 - Shock and Awe SP play through &lt;br/&gt; v.0.3.0 - Ragnar Anchorage SP play through &lt;br/&gt; v.0.3.0 - 33 SP play through &lt;br/&gt; v.0.3.0 - The Captain's Hand SP play through &lt;br/&gt; v.0.3.0 - Exodus SP play through &lt;br/&gt;&lt;br/&gt; Checksums :  md5 ,  sha </description>
			<pubDate>Mon, 02 Nov 2009 08:24:09 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=3840</link>
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<title>Homeworld 2 - Battlestar Galactica: Fleet Commander v.0.5.3 Shader 2 src file for win (Mods)</title>
<description>&lt;br/&gt;&lt;br/&gt;Homeworld 2 game mod Battlestar Galactica: Fleet Commander v.0.5.3 Shader 2 src file for win.&lt;br/&gt;&lt;br/&gt; Installing the mod &lt;br/&gt;&lt;br/&gt; Mod Site &lt;br/&gt; youtube vids *POSSIBLE SPOILERS* &lt;br/&gt;&lt;br/&gt;This mod requires a purchased copy of Homeworld 2   patched to 1.1 &lt;br/&gt;&lt;br/&gt;  &lt;br/&gt;&lt;br/&gt;Bittorrented mod movies:&lt;br/&gt; Background Story &lt;br/&gt; Theatrical Trailer &lt;br/&gt; TOS Trailer &lt;br/&gt; v.0.3.0 Release Trailer &lt;br/&gt; v.0.3.0 - Shock and Awe SP play through &lt;br/&gt; v.0.3.0 - Ragnar Anchorage SP play through &lt;br/&gt; v.0.3.0 - 33 SP play through &lt;br/&gt; v.0.3.0 - The Captain's Hand SP play through &lt;br/&gt; v.0.3.0 - Exodus SP play through &lt;br/&gt;&lt;br/&gt; Checksums :  md5 ,  sha </description>
			<pubDate>Mon, 02 Nov 2009 08:22:56 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=3839</link>
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<title>Homeworld 2 - Battlestar Galactica: Fleet Commander v.0.5.3 big file for win (Mods)</title>
<description>&lt;br/&gt;&lt;br/&gt;Homeworld 2 game mod Battlestar Galactica: Fleet Commander v.0.5.3 big file for win.&lt;br/&gt;&lt;br/&gt; Installing the mod &lt;br/&gt;&lt;br/&gt; Mod Site &lt;br/&gt; youtube vids *POSSIBLE SPOILERS* &lt;br/&gt;&lt;br/&gt;This mod requires a purchased copy of Homeworld 2   patched to 1.1 &lt;br/&gt;&lt;br/&gt;  &lt;br/&gt;&lt;br/&gt;Bittorrented mod movies:&lt;br/&gt; Background Story &lt;br/&gt; Theatrical Trailer &lt;br/&gt; TOS Trailer &lt;br/&gt; v.0.3.0 Release Trailer &lt;br/&gt; v.0.3.0 - Shock and Awe SP play through &lt;br/&gt; v.0.3.0 - Ragnar Anchorage SP play through &lt;br/&gt; v.0.3.0 - 33 SP play through &lt;br/&gt; v.0.3.0 - The Captain's Hand SP play through &lt;br/&gt; v.0.3.0 - Exodus SP play through &lt;br/&gt;&lt;br/&gt; Checksums :  md5 ,  sha </description>
			<pubDate>Mon, 02 Nov 2009 08:21:43 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=3838</link>
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<title>Homeworld 2 - Battlestar Galactica: Fleet Commander v.0.5.3 big file for osx (Mods)</title>
<description>&lt;br/&gt;&lt;br/&gt;Homeworld 2 game mod Battlestar Galactica: Fleet Commander v.0.5.3 big file for osx.&lt;br/&gt;&lt;br/&gt; Installing the mod &lt;br/&gt;&lt;br/&gt; Mod Site &lt;br/&gt; youtube vids *POSSIBLE SPOILERS* &lt;br/&gt;&lt;br/&gt;This mod requires a purchased copy of Homeworld 2   patched to 1.1 &lt;br/&gt;&lt;br/&gt;  &lt;br/&gt;&lt;br/&gt;Bittorrented mod movies:&lt;br/&gt; Background Story &lt;br/&gt; Theatrical Trailer &lt;br/&gt; TOS Trailer &lt;br/&gt; v.0.3.0 Release Trailer &lt;br/&gt; v.0.3.0 - Shock and Awe SP play through &lt;br/&gt; v.0.3.0 - Ragnar Anchorage SP play through &lt;br/&gt; v.0.3.0 - 33 SP play through &lt;br/&gt; v.0.3.0 - The Captain's Hand SP play through &lt;br/&gt; v.0.3.0 - Exodus SP play through &lt;br/&gt;&lt;br/&gt; Checksums :  md5 ,  sha </description>
			<pubDate>Mon, 02 Nov 2009 08:20:16 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=3837</link>
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<title>Homeworld 2 - Battlestar Galactica: Fleet Commander v.0.5.3 Shader 2 exe file for win (Mods)</title>
<description>&lt;br/&gt;&lt;br/&gt;Homeworld 2 game mod Battlestar Galactica: Fleet Commander v.0.5.3 Shader 2 exe file for win.&lt;br/&gt;&lt;br/&gt; Installing the mod &lt;br/&gt;&lt;br/&gt; Mod Site &lt;br/&gt; youtube vids *POSSIBLE SPOILERS* &lt;br/&gt;&lt;br/&gt;This mod requires a purchased copy of Homeworld 2   patched to 1.1 &lt;br/&gt;&lt;br/&gt;  &lt;br/&gt;&lt;br/&gt;Bittorrented mod movies:&lt;br/&gt; Background Story &lt;br/&gt; Theatrical Trailer &lt;br/&gt; TOS Trailer &lt;br/&gt; v.0.3.0 Release Trailer &lt;br/&gt; v.0.3.0 - Shock and Awe SP play through &lt;br/&gt; v.0.3.0 - Ragnar Anchorage SP play through &lt;br/&gt; v.0.3.0 - 33 SP play through &lt;br/&gt; v.0.3.0 - The Captain's Hand SP play through &lt;br/&gt; v.0.3.0 - Exodus SP play through &lt;br/&gt;&lt;br/&gt; Checksums :  md5 ,  sha </description>
			<pubDate>Mon, 02 Nov 2009 08:18:51 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=3836</link>
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<title>Homeworld 2 - Battlestar Galactica: Fleet Commander v.0.5.3 exe file for win (Mods)</title>
<description>&lt;br/&gt;&lt;br/&gt;Homeworld 2 game mod Battlestar Galactica: Fleet Commander v.0.5.3 exe file for win.&lt;br/&gt;&lt;br/&gt; Installing the mod &lt;br/&gt;&lt;br/&gt; Mod Site &lt;br/&gt; youtube vids *POSSIBLE SPOILERS* &lt;br/&gt;&lt;br/&gt;This mod requires a purchased copy of Homeworld 2   patched to 1.1 &lt;br/&gt;&lt;br/&gt;  &lt;br/&gt;&lt;br/&gt;Bittorrented mod movies:&lt;br/&gt; Background Story &lt;br/&gt; Theatrical Trailer &lt;br/&gt; TOS Trailer &lt;br/&gt; v.0.3.0 Release Trailer &lt;br/&gt; v.0.3.0 - Shock and Awe SP play through &lt;br/&gt; v.0.3.0 - Ragnar Anchorage SP play through &lt;br/&gt; v.0.3.0 - 33 SP play through &lt;br/&gt; v.0.3.0 - The Captain's Hand SP play through &lt;br/&gt; v.0.3.0 - Exodus SP play through &lt;br/&gt;&lt;br/&gt; Checksums :  md5 ,  sha </description>
			<pubDate>Mon, 02 Nov 2009 08:17:01 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=3835</link>
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<title>FakeFactory Cinematic Mod 10 Final + Update 10.02 (Mods)</title>
<description>http://cinematicmod.com/cm_10.php&lt;br/&gt;&lt;br/&gt;************************************** THIS IS FOR 64BIT SYSTEMS ONLY! **************************************&lt;br/&gt;&lt;br/&gt;FAKEFACTORY CINEMATIC MOD V10 &lt;br/&gt;Build 10.0 FINAL&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO  FULLY&lt;br/&gt;INSTALLED AND UNLOCKED! (= started at least once) YOU CANNOT PLAY THIS MOD WITHOUT EPISODE TWO CONTENT!&lt;br/&gt;&lt;br/&gt;--------------------------------------------------------------------------------&lt;br/&gt;Remember to activate &quot;High Quality&quot; graphic settings in the options dialog&lt;br/&gt;Especially the model setting must be at &quot;High&quot; or you'll get facial animation errors with HD models.&lt;br/&gt;--------------------------------------------------------------------------------&lt;br/&gt;&lt;br/&gt;I created this mod to learn modelling/texturing/coding and for my personal pleasure. &lt;br/&gt;I just share my work.&lt;br/&gt;If you like it, good. &lt;br/&gt;If you don't like it, make your own. &lt;br/&gt;I don't care.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;PURPOSE OF THIS MOD:&lt;br/&gt;-------------------------------------------------&lt;br/&gt;&lt;br/&gt;- Unified Engine; play the game (HL2 / EP1 / EP2) with the latest Orangebox engine / Advanced HDR / Dynamic Shadows&lt;br/&gt;- Enhance the old HL2 maps with HDR, blooming, color-correction, new props&lt;br/&gt;- Eliminate all blurry / Lowres textures with new Highres textures and/or Hires-Detail-Overlays&lt;br/&gt;- Give the HL2 trilogy a more stressed, darker and uncomfortable look&lt;br/&gt;- Enhance the soundtrack with a semi-dynamic new hollywood-style music &lt;br/&gt;- Add optional HD characters &lt;br/&gt;- Add more replay-value&lt;br/&gt;- Todo: Jamil Mullen based HD-Alyx (still not satisfied with my current work.) &lt;br/&gt;- Todo: Valve-style HD-Alyx. I'll wait for the enhanced EP3 model to work with.&lt;br/&gt; &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;History:&lt;br/&gt;&lt;br/&gt;CM 10.02&lt;br/&gt;&lt;br/&gt;+ Second attempt to fix an old bug in HL2 prison levels (Twin-Alyx)&lt;br/&gt;+ (LE Version only) Removed left-over files from the HD(FULL) version of CM10, i.e. HD-Dog&lt;br/&gt;+ Fixed a vphysics crash at d1_canals_09 (heli bombing sequence)&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;CM 10.01&lt;br/&gt;&lt;br/&gt;+ Fixed a bug in the NPC response system that could lead to a plot-stopping response clash in EP2&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;CM 10 FINAL&lt;br/&gt;&lt;br/&gt;+ Reworked the facial expressions on HD Gman&lt;br/&gt;+ Fixed eyes movement on HD Gman&lt;br/&gt;+ Tweaked some nature textures&lt;br/&gt;+ Some small map improvements&lt;br/&gt;+ Fixed wrong ai node file in ep2&lt;br/&gt;+ Added one missing EP2 map, that was giving AI errors in previous versions&lt;br/&gt;+ Added macro scaled overlays to most nature textures. &lt;br/&gt;This prevents Tiling-effects and gives more visual diversion on large areas with same ground texture (beach, forest ...)&lt;br/&gt;+ Recompiled ALL HD civilian with Collision-Joints. This prevents unnatural bending after becoming ragdoll. YOU MUST RE-INSTALL THE HD-MODELS WITH CHARACTERPIMPER FOR TAKING EFFECT&lt;br/&gt;+ Added V60 Lima HD Alyx&lt;br/&gt;+ Increased the ragdoll lifetime&lt;br/&gt;+ Updated to Source Engine 14 Build 3943&lt;br/&gt;+ Added (conservative) multicore support to autoexec.bat's (Read the comments in autoexec.bat for further details)&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;CM 10 RC&lt;br/&gt;&lt;br/&gt;+ Characterpimper: Additional installs of decals and textures matching the currently selected Alyx model&lt;br/&gt;+ FIX: Characterpimper swaps textures and decals on swapping maincharacters (was planned in beta 3, but not activated)&lt;br/&gt;+ Some minor reworks on several maps&lt;br/&gt;+ Some performance tweaks&lt;br/&gt;+ Improved Phong Settings on HD (Lima) Alyx&lt;br/&gt;+ Improved or corrected textures on HD civilian models&lt;br/&gt;+ (GERMAN ONLY) Einige neue veranderte NPC-Dialoge&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;CM 10 Beta 3&lt;br/&gt;&lt;br/&gt;+ Characterpimper now installs additional files when switching between LO and HD maincharacters (like Dr. Breen posters)&lt;br/&gt;+ Many maps reworked (HL2 / EP1 / EP2) for better performance and/or more details&lt;br/&gt;+ Some new textures, some old reworked with better ones&lt;br/&gt;+ V50 HD Alyx (Lima) Model&lt;br/&gt;+ Engine Update (Version 14 Build 3791)&lt;br/&gt;+ Some bugfixes&lt;br/&gt;+ Some script updates (NPC response system)&lt;br/&gt;&lt;br/&gt;+ 	FOR GERMAN USERS ONLY: Geanderte deutsche NPC-Dialoge (Experimentell)&lt;br/&gt;		&lt;br/&gt;	Die fur die deutsche Vertonung eingesetzten Citizen-Synchronsprecher waren leider von einer erbarmlichen&lt;br/&gt; 	Qualitat und sorgen in	Half-Life2 fur unfreiwillige Komik. Ich wage zu behaupten, jede Laien-Schauspielgruppe &lt;br/&gt;	mit einem Funken Selbstachtung wurde weitaus besseres abliefern, als die dilletantische Synchronisation, &lt;br/&gt;	die VALVE seinen deutschen Kunden zumutet.&lt;br/&gt;	Sicherlich gibt es die Moglichkeit, die Audiosprache auf Englisch umzustellen, das andert aber wenig an den&lt;br/&gt;	inhaltlich lacherlichen	Dialogen vieler Citizen - insbesondere diese naive Freeman-Unser-Aller-Held Attitute,&lt;br/&gt;	die in die deutlich dustere Atmosphare der CinematicMod einfach nicht so recht passen will.&lt;br/&gt;		&lt;br/&gt;	Also habe ich begonnen, mit Hilfe von Fallout3 Sprachsamples eine Art alternativen Dialog zusammenzuschneiden, &lt;br/&gt;	der nun wesentlich zynischer, egoistischer und erwachsener daherkommt.&lt;br/&gt;	Doc Freeman ist nun nicht mehr automatisch der allseits beliebte legendare Held (was an sich schon reichlich 	merkwurdig ist - immerhin war er mittelbar fur die ganze Misere verantwortlich), sondern wird hin und wieder&lt;br/&gt;	auch mal ziemlich schrag angemacht oder einfach ordentlich zusammengeschissen.&lt;br/&gt;		&lt;br/&gt;	Die neuen alternativen Dialoge betreffen nur die Citizen. Die Hauptdarsteller sind ja Gott Sei Dank mit 	einigermassen fahigen Sprechern besetzt worden.&lt;br/&gt;		&lt;br/&gt;	Am besten mal ausprobieren, wie es Euch gefallt. Falls Ihr die originalen deutschen Stimmen wieder haben 	wollt, lassen sie sich mit dem Konfigurator reaktivieren.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;CM 10 Beta 2&lt;br/&gt;&lt;br/&gt;+ Reworked foliage and environments on some EP1 and EP2 maps&lt;br/&gt;+ Reworked some HL2 maps (Closer to original VALVE mood, but more post apocalyptic) with richer foliage and smooth skybox transition&lt;br/&gt;+ Performance-Fixes for some HL2 Open-Area maps&lt;br/&gt;+ Brightened up the flashlight&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;CM 10 Beta 1 (First puplic beta)&lt;br/&gt;&lt;br/&gt;+ MAJOR rework of all human models and maincharacters&lt;br/&gt;+ Added Hybrid-HD-Alyx (very very beta) This model comes with HD-body but keeps the original VALVE-style face&lt;br/&gt;+ Reworked Adriana Lima style HD-Alyx (new bonesetup, more realistic proportions, tweaked jigglebones)&lt;br/&gt;+ Alyx got a pistol laser sight system&lt;br/&gt;+ Optimized LOD system on HD models &lt;br/&gt;+ New HD-textures / HD-props&lt;br/&gt;+ Reworked old Hires-Textures with more efficient HD-overlays&lt;br/&gt;+ Moderate rework of some keyplaces like Kleiner's lab, Black Mesa East, EP2-silo ecetera&lt;br/&gt;+ Optimized texture pool for more economic usage of shared materials (CM9 uncompressed VRAM memory peaks: 2.3 GB VRAM -&gt; CM10 uncompressed VRAM memory peaks:: 1.7 GB VRAM)&lt;br/&gt;+ First implementation of a fully dynamic soundtrack framework (experimental)&lt;br/&gt;+ Killed some background music (Less is more)&lt;br/&gt;+ Tweaked the new running effect (reloading and shooting possible while running)&lt;br/&gt;+ Several bugfixes&lt;br/&gt;+ Launchers are using the heapsize command by default, because the current amount of texture/sound/mech data would break the heapspace limit&lt;br/&gt;&lt;br/&gt;CM 9.7 (non-public)&lt;br/&gt;&lt;br/&gt;+ Engineupdate to Build 3740&lt;br/&gt;+ Added new ConVar &quot;ff_new_running&quot; for toggling the new run-effect&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;CM 9.6 (non-public)&lt;br/&gt;&lt;br/&gt;+ Added dynamic muzzle flash effects (New ConVar &quot;ff_dynamic_muzzle&quot; for toggling)&lt;br/&gt;+ Added MAJOR reworked HD-Alyx (Lima-Style) with much much much better vertex weighting (smooth bending).&lt;br/&gt;+ Added some new HD Civilian models&lt;br/&gt;- Fix: Small bugs in several maps&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;CM 9.52 (non-public)&lt;br/&gt;&lt;br/&gt;+ Recompiled the HD civilians for better Eyes movement&lt;br/&gt;+ Increased Bump and Specular maps on female characters&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;CM 9.51 (Hotfix Update)&lt;br/&gt;&lt;br/&gt;+ Added new HD Alyx model (Adriana Lima style) with realistic (gravity influenced) hair motion &lt;br/&gt;	V14 tagged model is a WIP/TEST&lt;br/&gt;	V16 tagged model is a final model&lt;br/&gt;	* Hint: Not suitable for fans of the battle-worn VALVE style.&lt;br/&gt;+ Recompiled Monk / Barney / GMan models, fixing some Bone-Errors&lt;br/&gt;+ Added new HD Mossman model (blonde again)&lt;br/&gt;+ Added new HD Barney model (closer to VALVE original)&lt;br/&gt;+ Added GMan-Hybrid Model (old VALVE mech with Hires-Facemap as seen in older versions of CM)&lt;br/&gt;+ Reworked Character Pimper for multiple model variations in &quot;Maincharacter&quot; section.&lt;br/&gt;+ Recompiled the maps with higher precision lightmaps and per-vertex-lightning accuracy on props&lt;br/&gt;- Fix: Worked around an old Valve Bug in Response-System. Alyx will now allways react if you are staring at her for some time in Non-Combat situations. Reaction depends on her actual condition (relaxed, stimulated, alarmed)&lt;br/&gt;- Fix: Portuguese subtitles&lt;br/&gt;- Fix: Areaportal error in map prison_05&lt;br/&gt;- Fix: Terrain hole in map coast_03&lt;br/&gt;- Fix: Ugly skybox and heavy performance drop in canals_13&lt;br/&gt;- Fix: Wrong rendered blood splashes&lt;br/&gt;- Fix: Wrong LORES-Civilian models (if HD addon was installed)&lt;br/&gt;- Fix: Anorexic Monk HD model&lt;br/&gt;- Fix (hopefully): Twin-Alyx in prison-levels&lt;br/&gt;- Fix: Slowmotion when Quickload (F9) was pressed&lt;br/&gt;- Fix: Tons of other small glitches&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;CM 9.5 (Snapshot-Release)&lt;br/&gt;&lt;br/&gt;- Added true HDR maps to HL2&lt;br/&gt;- Added 3D foliage to HL2 maps&lt;br/&gt;- Tweaked some of the atmospheric effects in the HL2 maps&lt;br/&gt;- Removed Sight-Range limits from HL2 maps&lt;br/&gt;- Merged some of the very small sub-maps like town_01a, town_03, town_04, c17_02, citadel_02.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;CM 9.1 BASE / HD&lt;br/&gt;&lt;br/&gt;- Added HDR Skies to HL2 maps&lt;br/&gt;- Updated some textures&lt;br/&gt;- Fixed missing Corpse texture&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;CM9.01 HD&lt;br/&gt;&lt;br/&gt;- Fixed wrong HD models&lt;br/&gt;&lt;br/&gt;CM9 BASE&lt;br/&gt;&lt;br/&gt;- CM9 Spin-Off (all HD-Models are ripped from the BASE version) -&gt; This version is 32bit ready&lt;br/&gt;&lt;br/&gt;CM9 beta1 to beta3 (non-public)&lt;br/&gt;&lt;br/&gt;- Reworked ALL HD-models&lt;br/&gt;- Reworked the human textures for ultra-realistic skin reflection&lt;br/&gt;- Reworked the Character Pimper for easier usage&lt;br/&gt;- Added tons of new environment textures and details (you hardly see any blurry textures now - even on closeups)&lt;br/&gt;&lt;br/&gt;CM8 final&lt;br/&gt;&lt;br/&gt;- Public release&lt;br/&gt;- Added Jigglebones for realistic secondary movement of clothes and hair (Alyx HD models only)&lt;br/&gt;&lt;br/&gt;CM8 beta 4&lt;br/&gt;&lt;br/&gt;- Added Subsurface scattering for realistic skin reflections&lt;br/&gt;- Added more civilians&lt;br/&gt;- Reworked the models for orangebox facial system&lt;br/&gt;- Fixed Gman's missing face in HL2 end-sequence&lt;br/&gt;- Updated the server/client dll's with the latest SDK code for compatibility with Valves updated pyro-effects&lt;br/&gt;- Increased the number of resistance fighters / combine in HL2's final streetwar&lt;br/&gt;- tons of bugfixes&lt;br/&gt;&lt;br/&gt;CM8 beta 3&lt;br/&gt;&lt;br/&gt;- Finalized the second bunch of HD civilian/resistance models&lt;br/&gt;- Minor fixes in some maps for better orangebox compatibility&lt;br/&gt;- New optional Alyx style (less sexy)&lt;br/&gt;- Slightly reworked EP2-Final&lt;br/&gt;- Increased the face-pool for human models (Original HL2: 36 different faces / CM8: 115 different faces)&lt;br/&gt;- Recompiled the HL2 binaries for increased face-pool&lt;br/&gt;- Fixed Configurator.exe (lost subtitle settings)&lt;br/&gt;&lt;br/&gt;CM 8 beta 2&lt;br/&gt;&lt;br/&gt;- Fixed particlesystem crash in HL2 (gunship-shotdowns, barnacle mass kills etc...)&lt;br/&gt;- Worked around a plotstopper in EP1 Level Citadel 04&lt;br/&gt;&lt;br/&gt;CM 8 beta 1&lt;br/&gt;&lt;br/&gt;- Orangebox engine for HL2 and EP1 (new particle and dynamic shadow effects for HL2 + EP1)&lt;br/&gt;- Enhanced Alyx HD-model (VALVE style face)&lt;br/&gt;- Enhanced Alyx HD-model (Adriana Lima face)&lt;br/&gt;- Enhanced Civilian HD-models (now its the time to give them a try)&lt;br/&gt;- hacked all HL2 levels for Orangebox compatibility&lt;br/&gt;- fixed all known texture errors&lt;br/&gt;- fixed the &quot;hopping mossman&quot; bug in novaprospect&lt;br/&gt;- tweaked the HDR/BLOOM effects on HL2 maps (less blooming)&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;SOUND DROPS OR CRACKLING:&lt;br/&gt;-------------------------------------------------&lt;br/&gt;&lt;br/&gt;If sound crackles occures, you can fix this by setting the snd_mixahead value in &lt;br/&gt;the autoexec's of CM's subdirectories. You will find the autoexec.cfg in the &lt;br/&gt;&lt;br/&gt;FAKEFACTORY_CM10hl2cfg&lt;br/&gt;FAKEFACTORY_CM10episodiccfg&lt;br/&gt;FAKEFACTORY_CM10ep2cfg&lt;br/&gt;&lt;br/&gt;directories. Try different value like snd_mixahead &quot;0.2&quot; or snd_mixahead &quot;0.4&quot; &lt;br/&gt;for increasing the buffered time of soundsamples. This will fix crackling or &lt;br/&gt;dropouts, but can lead to slightly asynchronous or delayed sounds.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;SETUP.EXE AND VIRUS-WARNING&lt;br/&gt;--------------------------------------------------&lt;br/&gt;&lt;br/&gt;Setup uses a tool called SetACL for setting write permissions to the mods &lt;br/&gt;screenshots / cfg / SAVE directories. Some antivirus software could warn about &lt;br/&gt;possible malware. This is a false positive.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;TECHNICAL INFO:&lt;br/&gt;--------------------------------------------------&lt;br/&gt;&lt;br/&gt;This  mod's  binaries are   modified  for memory  allocation   beyond 2  GB.  To&lt;br/&gt;prevent STEAM from overwriting this  binaries with its own copies on each start,&lt;br/&gt;the mod ist  using a little  launcher,  that reroutes  STEAM's original binaries&lt;br/&gt;to &gt;NIL. &lt;br/&gt;&lt;br/&gt;Start  this  mod  only  with  the  shortcuts  in  your  start menu   (that  were&lt;br/&gt;created  during installation)!&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;HARDWARE REQUIREMENTS:&lt;br/&gt;&lt;br/&gt;- DX9 capable graphics hardware with minimum 512 MB VRAM. (1024+ MB recommended)&lt;br/&gt;- 4 GB RAM&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;SOFTWARE REQUIREMENTS:&lt;br/&gt;&lt;br/&gt;-	Fully installed STEAM Client;	You can't start the mod without STEAM running.&lt;br/&gt;-	Fully installed and unlocked HL2 / EP1 / EP2;	Make shure, you have started those games in the past.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;USED SOFTWARE FOR THIS MOD:&lt;br/&gt;&lt;br/&gt;Adobe Photoshop CS2&lt;br/&gt;3DS MAX 8&lt;br/&gt;E-Frontier Poser 7&lt;br/&gt;Microsoft C++ Visual Studio 2005&lt;br/&gt;Powerbasic 8&lt;br/&gt;VALVE Source SDK&lt;br/&gt;Sony Soundforge 7&lt;br/&gt;Sony Vegas 7&lt;br/&gt;Crazy Bump 5&lt;br/&gt;Cannonfodders SDK tools&lt;br/&gt;entspy&lt;br/&gt;vmex&lt;br/&gt;Autoplay Mediastudio Pro&lt;br/&gt;Setup Factory&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;USED TEXTURE RESOURCES:&lt;br/&gt;&lt;br/&gt;Majang.com&lt;br/&gt;3d.sk&lt;br/&gt;Dosch&lt;br/&gt;environmenttextures.com&lt;br/&gt;Own photos&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;USED SOUND RESOURCES:&lt;br/&gt;&lt;br/&gt;(German only) Some Fallout 3 voice samples with kind permission of Mediamax / Bathesta Softworks&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;USED MODEL RESOURCES:&lt;br/&gt;&lt;br/&gt;contentparadise.com&lt;br/&gt;efrontier.com&lt;br/&gt;daz3d.com&lt;br/&gt;Anton Kisiels Apollo Max&lt;br/&gt;&lt;br/&gt;-----------------------------------------------------------------------------------&lt;br/&gt;&lt;br/&gt;DONATIONS:&lt;br/&gt;&lt;br/&gt;Development of the Cinematic Mod has  taken 4 years of my life, a vast amount of&lt;br/&gt;coffee and 16000+  dollars for software  and resources.  It  will stay free  for&lt;br/&gt;all, but you are welcome to donate a free amount for further development via paypal.&lt;br/&gt;&lt;br/&gt;If you  want to  donate, please  click the  following link.  You can  choose the&lt;br/&gt;amount of your donation yourself&lt;br/&gt;&lt;br/&gt;https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&amp;business=info%40madservice%2ede&amp;item_name=FAKEFACTORY%20Cinematic%20Mod&amp;no_shipping=0&amp;no_note=1&amp;tax=0&amp;currency_code=USD&amp;lc=US&amp;bn=PP%2dDonationsBF&amp;charset=UTF%2d8&lt;br/&gt;;er</description>
			<pubDate>Fri, 30 Oct 2009 13:09:13 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=3833</link>
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<title>Tacticalgamer.com Arma2 Modpack v1 (Mods)</title>
<description>A compilation of Arma2 mods required for playing on Tacticalgamer's servers. Check http://www.tacticalgamer.com/armed-assault</description>
			<pubDate>Thu, 29 Oct 2009 20:29:19 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=3832</link>
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<title>CS:S Dedicated Server (Server)</title>
<description>This package comes with everything you need to run a CS:S server off your home computer.I have also installed Mani,MM:s,EventScripts(Mods added-Mugmod,AWP Limiter,No-Block,Bank,Source Radio),Quake Sounds(Knife sound has been changed to Gotcha Bitch).Please read the Read Me.Yes its a cfg file,just read!&lt;br/&gt;Uploaded by Bound4Hell&lt;br/&gt; &lt;br/&gt;&lt;br/&gt;MD5-D5815C49087F14DDC12436DA93BB3B80</description>
			<pubDate>Tue, 27 Oct 2009 18:08:02 +0100</pubDate>
<link>http://www.gameupdates.org/details.php?id=3831</link>
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