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<title>gameupdates.org</title>
<description>For all your game updates</description>
<link>http://www.gameupdates.org/</link>
<item>
<title>The.Chronicles.Of.Narnia.Prince.Caspian.SCREENER.XviD-NEPTUNE (Movies/Trailers)</title>
<description>The.Chronicles.Of.Narnia.Prince.Caspian.SCREENER.XviD-NEPTUNE</description>
			<pubDate>Tue, 19 Aug 2008 12:06:37 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2822</link>
</item>
<item>
<title>Football Manager 2008 - Updated v8.0.2  (Update/patch)</title>
<description>Changes for 8.0.2&lt;br/&gt;&lt;br/&gt;General&lt;br/&gt;&lt;br/&gt;- Injured players will not get offered out on loan by parent clubs&lt;br/&gt;- Human gets taken to the competition news screen on big events such as yearly award news items&lt;br/&gt;- Ensured AI replaces overage captains promptly&lt;br/&gt;- When Hearts play Hibs, both teams can now play in their first kits.&lt;br/&gt;- Awards news no longer always refers to manager award winners and runners-up as having &quot;nothing to choose between them&quot;&lt;br/&gt;- Stopped duplicate player appearing in Best Eleven if the same player is loaned twice by the club&lt;br/&gt;- Stopped players being unahppy when an international captain is replaced following his retirement&lt;br/&gt;- Fixed post match key man watch comments not mentioning player being injured/sent off/subbed etc&lt;br/&gt;- Changed turkish regens to always be turkish by first nationality and have small chance of a specific second nationality&lt;br/&gt;- Added new possible second nationalities for players born in England&lt;br/&gt;- Tuned retirements of young players without a contract but part of the national squad&lt;br/&gt;- Tweaked down grey player CA at the low end for non active teams &lt;br/&gt;- Team records now processed for international friendlies.&lt;br/&gt;- Stopped various Feeder links getting cancelled when they shouldn't be.&lt;br/&gt;&lt;br/&gt;Interface&lt;br/&gt;&lt;br/&gt;- Can no longer choose American All Star teams when creating a tour in USA.&lt;br/&gt;- In a network game, a user is now kept on a team screen if he was using it before the game was continued by another user. Before, the user was always forced to view a new screen.&lt;br/&gt;- Removed code from U18 contract offer screen.&lt;br/&gt;- Removed &quot;Most Team Points&quot; from Competition Summary screen for Cup Comps&lt;br/&gt;- Changing to a saved team selection would sometimes not show players picked that were in the reserve or youth team.&lt;br/&gt;- Fixed filter flickering on and off on the notes section when it was changed.&lt;br/&gt;- &quot;Information&quot; section for clubs would sometimes showed a number instead of an informative string.&lt;br/&gt;- Double clicking on the last word in an edit box wouldn't select the right text.&lt;br/&gt;- Fixed some match colour clash problems.&lt;br/&gt;- The selected row highlight doesn't disappear when changing player instructions outside a match.&lt;br/&gt;- The advisor would sometimes be disabled by default.&lt;br/&gt;- Fixed window not maximizing properly in large monitors.&lt;br/&gt;- Calendar quick link did not work in some situation where the manager was an international manager.&lt;br/&gt;- Calendar quick link button is now always available (regardless of if manager is unemployed or not).&lt;br/&gt;- The advisor quick link button is now disabled if there are no advisors for the current screen, or if advisors are disabled.&lt;br/&gt;- Fixed bottom half of the player comparison screen not being visible in some rare situations.&lt;br/&gt;- The name of the saved game is correctly translated on the game status screen when changing languages and the game hasn't been saved for the first time yet.&lt;br/&gt;- 'Return' and 'Enter' will complete wizard dialogs such as Start New Game and Add New Manager.&lt;br/&gt;- The Player Search quick link button works if manager is international manager.&lt;br/&gt;- Sorting the player history achievements list then selecting a different team/year now displays the correct details below.&lt;br/&gt;- The player profile on the competition player stats section now displays the birth date and age rather than just the number (for age) without any text.&lt;br/&gt;- Captain player reaction strings now show for non-first team squads.&lt;br/&gt;&lt;br/&gt;Tactics&lt;br/&gt;&lt;br/&gt;- Double-clicking on a player on the tactics pitch that was substituted on now works (shows the player instructions).&lt;br/&gt;- Goalkeeper &quot;distribute to&quot; instruction now works for players substituted on and doesn't always reset to &quot;None&quot;.&lt;br/&gt;- Player instruction &quot;Swap position&quot; works correctly with player substituted on during a match.&lt;br/&gt;- Fixed various inconsistencies in the &quot;Specific marking&quot; drop-down menu.&lt;br/&gt;- Paolo Maldini would always show up with a morale of &quot;Unknown&quot; during a match - this is fixed.&lt;br/&gt;- Fixed &quot;Swap position&quot; of some players not always being updated correctly when swapping players around during a match.&lt;br/&gt;- When using the squad list on &quot;Tactics&quot; to change player instructions, the default values for certain instructions were the first possible value rather than the normal default value.&lt;br/&gt;- Player instructions or team instructions could sometimes be lost from the tactic when saving your team selection and restoring it.&lt;br/&gt;- Player names on the match lineup pitch was sometimes obscured by the player behind (with certain formations).&lt;br/&gt;- Fixed slight graphics glitch on the &quot;remove&quot; button on set piece taker panels (such as penalty takers).&lt;br/&gt;- Text would overrun onto &quot;Instructions&quot; button if the name of the tactic was too long or if the team name was too long for the team instructions view.&lt;br/&gt;- The arrow to close/open the mini-pitch on tactics during a match now has a larger catchment area.&lt;br/&gt;&lt;br/&gt;Board Confidence&lt;br/&gt;&lt;br/&gt;- Fixed issue whereby some loan signings wouldn't be judged on the confidence 'signings' section.&lt;br/&gt;- Fixed issue where some loan signings were being judged on thier previous club's outings&lt;br/&gt;&lt;br/&gt;Finances&lt;br/&gt;&lt;br/&gt;- Tuned down the ticket prices for friendlies involving reserve/youth teams&lt;br/&gt;- Adjusted non-player wage requests to consider current wages and not to ask for unnecessarily huge raises &lt;br/&gt;- Adjusted the board limitations on the budget adjustments and made it easier for smaller teams to move smaller amounts between budgets&lt;br/&gt;- Adjusted general finances in the German leagues &lt;br/&gt;- Adjusted ticket prices, wages and general finances in the Turkish leagues &lt;br/&gt;- Adjusted collective win bonuses for smaller competitions based on the competition prize money&lt;br/&gt;- Adjusted financial conditions before deciding to build a new stadium&lt;br/&gt;- Disabled the payment of club collective win bonuses to b-teams playing in active competitions&lt;br/&gt;- Disabled the payment of club collective win bonuses for competitions between only 3 teams (some Italian cups)&lt;br/&gt;- Fixed some sponsorships setup in the DB not showing up right at the start of the game&lt;br/&gt;- Tighter board control on signing extra coaches beyond recommended limits&lt;br/&gt;&lt;br/&gt;International Management&lt;br/&gt;&lt;br/&gt;- Improved AI international squad selection (fixes issues with not enough youngsters progressing at national level and older players winning too many caps)&lt;br/&gt;- Fixed bug where if you were managing an international youth side and looked to organise a friendly with a national side, it would allow you to pick the full national team rather than the team at your equivalent level.&lt;br/&gt;- Ensured players with an international retirement date set in the db retire from international football at the right time&lt;br/&gt;- Stopped news about first game in charge for national managers when taking over a club side as well&lt;br/&gt;- Fixed rare issue with players being declared 'dropped from squad' for their previous nation when they have since started playing for a different nation&lt;br/&gt;&lt;br/&gt;Manager Interaction&lt;br/&gt;&lt;br/&gt;- Stop human being allowed to release comment referring to another manager's ability to get his team promoted when that team has already won promotion.&lt;br/&gt;- Allowed manager to view PR text reasons on the player's profile.&lt;br/&gt;&lt;br/&gt;News items&lt;br/&gt;&lt;br/&gt;- Fixed rare player_bio string where a player's total club appearances were mentioned incorrectly&lt;br/&gt;- Fixed instance of news saying player signed new deal until January 1900.&lt;br/&gt;- Fixed news item regarding AI manager watching a potential signing when he is already a future transfer/has signed a transfer deal already.&lt;br/&gt;- Fixed missing headline on competition news panel if the game was won by a team as higher seed.&lt;br/&gt;&lt;br/&gt;Player Unhappiness&lt;br/&gt;&lt;br/&gt;- Stopped players maoning for too long about competition for places when they are playing regular football.&lt;br/&gt;&lt;br/&gt;Transfers&lt;br/&gt;&lt;br/&gt;- Adjusted checks for not allowing U18 players to transfer abroad.&lt;br/&gt;- Fixed another issue todo with boards accepting offer which are a bit too low, behind the managers back.&lt;br/&gt;- Stopped AI teams from poaching staff in the first couple of months of the game starting when transfer budgets have been disabled.&lt;br/&gt;- Stopped being able to sign very elite players really cheaply due to their asking price wrapping and going negative.&lt;br/&gt;- Fixed news item claiming the player's current club are favourites to sign him when receiving a bid for a player who has already been offered in a part exchange deal&lt;br/&gt;- Loan transfer offers are now cancelled correctly at the end of the transfer deadline day.&lt;br/&gt;- Fixed bug where cancelled transfers stayed in the transfer centre infinitely.&lt;br/&gt;- U18 players can now be transfered between two EU based clubs again.&lt;br/&gt;&lt;br/&gt;Scouting&lt;br/&gt;&lt;br/&gt;- Fixed long pause when going to club scouting section after resigning from national job&lt;br/&gt;&lt;br/&gt;Contracts&lt;br/&gt;&lt;br/&gt;- Ensured teams who are restricted to x amount of transfers in a single window, don't count contract renewals.&lt;br/&gt;&lt;br/&gt;Competitions&lt;br/&gt;&lt;br/&gt;- Adjusted the attendances in matches involving reserve/b/youth teams&lt;br/&gt;- Adjusted the chances of foreign b-teams accepting friendlies due to great difference between parent club reputations&lt;br/&gt;- Adjusted the general chances of foreign teams accepting friendlies&lt;br/&gt;- Fixed news item sometimes incorrectly highlighting which players are in and out of continental squads&lt;br/&gt;&lt;br/&gt;Asia&lt;br/&gt;&lt;br/&gt;- Asian Champion League games no longer clash with international fixtures.&lt;br/&gt;&lt;br/&gt;Argentina&lt;br/&gt;&lt;br/&gt;- Overall stage history is no longer recorded for the Premier Division.&lt;br/&gt;- Added the correct Second Division schedule.&lt;br/&gt;&lt;br/&gt;Australia&lt;br/&gt;&lt;br/&gt;- Corrected suspension in all Australian competitions.&lt;br/&gt;&lt;br/&gt;Belgium&lt;br/&gt;&lt;br/&gt;- Belgium Cup no longer stops running when running the First Division only in view only mode.&lt;br/&gt;- Teams can now name 7 subs on the bench in the Belgian Cup from the last 32 round.&lt;br/&gt;- Added the correct schedule for the Belgian Second Division Promotion Play-off stage.&lt;br/&gt;- Lierse are no longer automatically relegated in the first season.&lt;br/&gt;&lt;br/&gt;Brazil&lt;br/&gt;&lt;br/&gt;- Fixed incorrect Brazilian Third Division dates.&lt;br/&gt;- Fixed teams set in the database being used for qualification to Copa Libertadores when you start in Dec/2006.&lt;br/&gt;- Updated São Paulo State Championship Prize Money.&lt;br/&gt;&lt;br/&gt;Bulgaria&lt;br/&gt;&lt;br/&gt;- Fixed incorrect Bulgarian cup draw dates.&lt;br/&gt;- Teams from correct regions are now promoted from lower divisions.&lt;br/&gt;- Updated TV revenue for Bulgarian &quot;B&quot; Groups and improved tv game selection.&lt;br/&gt;&lt;br/&gt;China&lt;br/&gt;&lt;br/&gt;- Fixed fixture clash on 7th June 2008 between the Chinese Super League and Asian World Cup qualifiers. &lt;br/&gt;- Fixed wrong number of teams getting relegated from First Division in 2009 (should be 2 teams and not 1).&lt;br/&gt;&lt;br/&gt;Croatia&lt;br/&gt;&lt;br/&gt;- Corrected the Croatian Cup schedule.&lt;br/&gt;&lt;br/&gt;Denmark&lt;br/&gt;&lt;br/&gt;- Added the Cotonou agreement to Denmark.&lt;br/&gt;- Non-EU U18 players age checked is based on the players birthday rather than on the start date of the Danish season.&lt;br/&gt;&lt;br/&gt;England&lt;br/&gt;&lt;br/&gt;- Extra time now played in the Final of the Johnstone's Paint Trophy.&lt;br/&gt;- Johnstone's Paint Trophy games now kick off at 1945.&lt;br/&gt;- Added loan restrictions for the Blue Square North and South divisions.&lt;br/&gt;- Removed the rule saying the match will go to a replay for cup replay games.&lt;br/&gt;- Only two games are shown on tv for the first two rounds of the FA Cup.&lt;br/&gt;- Added AFC Bournemouths and Luton Towns 10 point deduction.&lt;br/&gt;- Made sure FC Hayes, Farnborogh and Solihull Moors can play in the FA Cup from the first season.&lt;br/&gt;- Fixed fixture pile up the Blue Square Premier League in April 2012.&lt;br/&gt;- All play-off games are televised for the Championship, League One, League Two and the Blue Square Premier divisions.&lt;br/&gt;- 7 subs allowed for Premiership from 2008/09 season.&lt;br/&gt;&lt;br/&gt;Europe&lt;br/&gt;&lt;br/&gt;- Fixed incorrect Champions League, Uefa Cup, Quarter and Semi Final Draw date.&lt;br/&gt;&lt;br/&gt;Finland&lt;br/&gt;&lt;br/&gt;- Finnish Cup final now played at Finnair Stadium.&lt;br/&gt;&lt;br/&gt;France&lt;br/&gt;&lt;br/&gt;- Seven subs can now be named in the French Cup for Ninth round onwards.&lt;br/&gt;&lt;br/&gt;Germany&lt;br/&gt;&lt;br/&gt;- B teams no longer take part in the German Cup from the 2008/09 season onwards.&lt;br/&gt;- B teams no longer can be promoted into the Second Division.&lt;br/&gt;- Main teams and B teams no longer can be in the same division.&lt;br/&gt;- Improved team allocation in the regional divisions.&lt;br/&gt;- B teams can now be promoted from the regional divisions.&lt;br/&gt;- Regional Division games no longer clash with the First round of the German Cup.&lt;br/&gt;- Added seating capacity restrictions to the German Third Division.&lt;br/&gt;- Restricted the number of B teams to 4 that can be promoted to the Third Division in the first season.&lt;br/&gt;- Moved one game for TV in the German Third Division.&lt;br/&gt;- Correct distribution of prize money in the German League Cup.&lt;br/&gt;&lt;br/&gt;Greece&lt;br/&gt;&lt;br/&gt;- Cypriot players are no longer classed as foreign in the Greek leagues.&lt;br/&gt;- Can now register players from the 1st July again.&lt;br/&gt;- Greek Cup winner always qualifies for EURO Cup.&lt;br/&gt;- Fourth round of the Greek Cup no longer goes to a replay.&lt;br/&gt;&lt;br/&gt;Holland&lt;br/&gt;&lt;br/&gt;- Stopped the European/Relegation play-off games from clashing with european fixtures.&lt;br/&gt;&lt;br/&gt;Hong Kong&lt;br/&gt;&lt;br/&gt;- Reserve league match squads must have at least 5 players under 20.&lt;br/&gt;- Hong Kong C now participate in Reserve League of Hong Kong.&lt;br/&gt;&lt;br/&gt;Iceland&lt;br/&gt;&lt;br/&gt;- Fixed subsitution rules in the league cup and first division.&lt;br/&gt;- Made sure the correct teams enter into the correct league cup after the league expansion.&lt;br/&gt;- Correct teams play each other in the quarter finals of the Upper League Cup.&lt;br/&gt;- Relaxed work permit rules.&lt;br/&gt;- Season odds, pitch dimension selection and team win bonus news items are now generated.&lt;br/&gt;&lt;br/&gt;Ireland&lt;br/&gt;&lt;br/&gt;- If a lower division team wins the Irish First division relegation playoff, it is now always promoted.&lt;br/&gt;- Fixed Irish Champions Leaue representatives not featuring in the All Ireland Cup when Ireland is not active.&lt;br/&gt;- Fixed number of Irish Premier Division rounds as from 2009, should be 4 and not 3.&lt;br/&gt;&lt;br/&gt;Israel&lt;br/&gt;&lt;br/&gt;- News item now reports you've qualified for the Quarter Final of the Premier Toto Cup after the group stage.&lt;br/&gt;&lt;br/&gt;Italy&lt;br/&gt;&lt;br/&gt;- Worst team(s) in regular season now play at home first in Serie C playoffs.&lt;br/&gt;- Improved range of neutral venues for Coppa Italia final.&lt;br/&gt;&lt;br/&gt;Malaysia&lt;br/&gt;&lt;br/&gt;- Malaysian players are not treated as foreign at DPMM.&lt;br/&gt;- Added special transfer rules for Malaysia U19.&lt;br/&gt;&lt;br/&gt;Portugal&lt;br/&gt;&lt;br/&gt;- Bans now apply straight away in Portugues league competitions.&lt;br/&gt;- Stopped the League Cup Final clashing with international games.&lt;br/&gt;- Improved the TV games for the Bwin Liga.&lt;br/&gt;&lt;br/&gt;Republic of Ireland&lt;br/&gt;&lt;br/&gt;- Fixed a crash in the Munster Senior Cup caused by a Munster team getting relegated from the Irish First Division.&lt;br/&gt;&lt;br/&gt;Romania&lt;br/&gt;&lt;br/&gt;- Second League match squads should now have to contain two U19 players.&lt;br/&gt;- Updated the initial TV revenue for First League teams.&lt;br/&gt;- Added correct winter transfer window.&lt;br/&gt;&lt;br/&gt;Russia&lt;br/&gt;&lt;br/&gt;- Stopped fixture clash between the Russian Premier Division and the European Championship Qualifiers.&lt;br/&gt;&lt;br/&gt;Scotland&lt;br/&gt;&lt;br/&gt;- League Cup games no longer clash with European Championship Qualifiers.&lt;br/&gt;&lt;br/&gt;South America&lt;br/&gt;&lt;br/&gt;- Lowest seeded team plays at home in the first leg of the Libertadores Final.&lt;br/&gt;&lt;br/&gt;South Korea&lt;br/&gt;===========&lt;br/&gt;- Removed the foreign restriction rule for the All-star game.&lt;br/&gt;&lt;br/&gt;Spain&lt;br/&gt;&lt;br/&gt;- Fixed bug where teams that promoted from 2nd Division (Liga BBVA) to 1st Division, don't play in the Spanish Cup.&lt;br/&gt;- Fixed some issues where some senior players weren't being registered&lt;br/&gt;&lt;br/&gt;Turkey&lt;br/&gt;&lt;br/&gt;- Fixed some dates for the Super Cup and the Super League.&lt;br/&gt;- Updated Super Cup venue.&lt;br/&gt;- Fixed end of season loans in Turkey ending before last game of season.&lt;br/&gt;- Premier Division clubs can now register a total of 8 foreign players (instead of 7 previously).&lt;br/&gt;- Corrected Turkish Cup prize money.&lt;br/&gt;- Premier Division now uses 6 foreign players in first 11 rule, 8 in full match squad.&lt;br/&gt;- Premier Division teams must include at least one U23 player in their 18-man match day squad.&lt;br/&gt;&lt;br/&gt;United States&lt;br/&gt;&lt;br/&gt;- MLS conference playoffs now play the right teams against each other.&lt;br/&gt;- Fixed bug where some players were getting offered £60k a week.&lt;br/&gt;- Long term injured players not now waived on squad registration dates.&lt;br/&gt;&lt;br/&gt;Ukraine&lt;br/&gt;&lt;br/&gt;- Added new Ukrainian Cup format.&lt;br/&gt;&lt;br/&gt;Uruguay&lt;br/&gt;&lt;br/&gt;- Corrected the First Division, Second Division and Liguilla schedules.&lt;br/&gt;- Stopped inappropriate news item when you win the Opening Stage of the league.&lt;br/&gt;&lt;br/&gt;World Club Championship&lt;br/&gt;&lt;br/&gt;- Added extra time to all rounds except the Third Place play-off game.&lt;br/&gt;- Suspensions are now used in the World Club Championship.&lt;br/&gt;&lt;br/&gt;International&lt;br/&gt;&lt;br/&gt;- Stopped Macau from hosting international competitions.&lt;br/&gt;- Fixed international news item saying an injured player would miss a game against the team he has just played against&lt;br/&gt;- Fixed international assistant manager occasionally reporting opposing players unavailable when really they are available&lt;br/&gt;- Increased USA chance of playing in the Copa America.&lt;br/&gt;- Over 23 players can only player in the Olympics but not the qualifying games.&lt;br/&gt;- Improved the teams selected to play in the U20 World Cup from Africa and Asia.&lt;br/&gt;- Only one nation from a continent can be drawn into the same group in the U20 World Cup (except when a European nation is the host).&lt;br/&gt;- Teams in the Asian Cup Qualifiers no longer select players whos clubs are playing in the Asian Champions League.&lt;br/&gt;&lt;br/&gt;</description>
			<pubDate>Tue, 19 Aug 2008 10:41:05 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2821</link>
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<item>
<title>Rail Simulator - Update #2 (Update/patch)</title>
<description>To install a Track Fix:&lt;br/&gt;&lt;br/&gt;*IMPORTANT*&lt;br/&gt;BACKUP all your Rail Simulator routes to a safe location BEFORE installing this fix.&lt;br/&gt;&lt;br/&gt;- Open the Content.zip file included&lt;br/&gt;- Note that only 1 file is included in this zip&lt;br/&gt;- Note that the 1 included file is located in the following folder structure: ContentRoutes0000001-0000-0000-0000-000000000000NetworksTrack Tiles&lt;br/&gt;- Extract the file using 'Stored Paths' to a temporary location, such as your desktop.&lt;br/&gt;- Copy the created 'Content' folder into your main Rail Simulator directory, by default this is: C:Program FilesRail Simulator&lt;br/&gt;- Choose 'YES' to overwrite any files already installed.&lt;br/&gt;- Once finished, start up Rail Simulator, navigate to Ealing Broadway to confirm the missing track is fixed.&lt;br/&gt;&lt;br/&gt;- If you wish to manually add the file -000008-000001.bin to your Rail Simulator install, ensure that it goes into the following location: Rail SimulatorContentRoutes0000001-0000-0000-0000-000000000000NetworksTrack Tiles&lt;br/&gt;&lt;br/&gt;PLEASE NOTE THAT UPGRADE MK1 MUST BE INSTALLED BEFORE ATTEMPTING TO INSTALL UPGRADE MK2.&lt;br/&gt;&lt;br/&gt;If installed, the RSDevTools (February 08) Will be updated automatically during the installation of Upgrade Mk2. If not installed, a new version of the RSDevTools (August 08) will be available for installation after Upgrade Mk2.&lt;br/&gt;&lt;br/&gt;The following fixes and changes are contained within Rail Simulator Upgrade Mk2:&lt;br/&gt;&lt;br/&gt;NEW FEATURES&lt;br/&gt;&lt;br/&gt;• Approach Control from Flashing Yellow implemented on 4 Aspect Signals.&lt;br/&gt;• Approach Control from Yellow and Red implemented on 3 Aspect Signals.&lt;br/&gt;• Controlled signals now default to Danger until a train is approaching.&lt;br/&gt;• Semaphore Home Signals now defaults to Danger until a train is approaching.&lt;br/&gt;• Semaphore Distant signals now no longer clear unless all Home signals up to the next Distant signal are clear.&lt;br/&gt;• Added ability to set Scenario instructions as Timetabled. The player must then keep to the specified times in order to be successful.&lt;br/&gt;• Added AWS Permanent Magnets for speed limit reduction warning signs on the Oxford-Paddington route.&lt;br/&gt;• Added End of track signals for all buffers on Oxford-Paddington route.&lt;br/&gt;• Added additional markers and portals onto default routes as requested by many Online Community members.&lt;br/&gt;• Added more Standard Monitor resolutions.&lt;br/&gt;• Added more Wide Screen Monitor resolutions.&lt;br/&gt;• Added support for Dual Monitors.&lt;br/&gt;• Added support for Matrox Triple Head to Go.&lt;br/&gt;• Added progress bar graphic to route loading screen.&lt;br/&gt;• Added the ability to continue using the camera mode selected when in pause mode.&lt;br/&gt;• Added highlight on F1 Assignment Screen to indicate the currently active instruction.&lt;br/&gt;&lt;br/&gt;IMPROVEMENTS&lt;br/&gt;&lt;br/&gt;• Added missing AWS and TPWS ramps on Oxford-Paddington route.&lt;br/&gt;• Added generic loading screen for routes that do not define their own.&lt;br/&gt;• Improved processing of blueprints to speed up route loading time.&lt;br/&gt;• Improved F3 Drivers Guide Map to show more around the player train.&lt;br/&gt;• Improved F3 Drivers Guide to automatically switch ends when direction of train changed.&lt;br/&gt;• Improved F3 Drivers Guide Gradient view so that it automatically changes ends depending on direction of travel.&lt;br/&gt;• Added flexibility of bi-directional movement on fast lines at Ealing Broadway to allow access to Old Oak Common.&lt;br/&gt;• Added better signalling control at eastern end of Old Oak Common to allow trains to exit westwards from the location.&lt;br/&gt;• Activated signals, platforms and directionality of track on the London Underground lines at Paddington and Ealing Broadway.&lt;br/&gt;• Added bi-directionality on junction exiting Appleford Yard on Oxford-Paddington route.&lt;br/&gt;• Added Timetable adhesion option to Pick Up Passenger and Stop At scenario instructions.&lt;br/&gt;• Removed Timetable adhesion option from Consist Operations.&lt;br/&gt;• Improved precipitation so that it visually reacts to how fast you are travelling.&lt;br/&gt;• Stopped precipitation falling in train cabs.&lt;br/&gt;• Added better rain drop texture.&lt;br/&gt;• Improved weather pattern data to better reflect real world conditions.&lt;br/&gt;• Reduced wind speed by factor of 10 to stop supersonic cloud effect.&lt;br/&gt;• Improved Snow falling speed, density and wind influence.&lt;br/&gt;• Added Rail Simulator version number to pre-launch option screen.&lt;br/&gt;• Removed corn and vegetation from the track on Newcastle-York route.&lt;br/&gt;• Fixed incorrect speed limits in Thorney Mill depot near West Drayton on Oxford-Paddington route.&lt;br/&gt;• Improved directionality issues around Southall and Hayes &amp; Harlington stations on Oxford-Paddington route.&lt;br/&gt;&lt;br/&gt;RSDEVTOOLS&lt;br/&gt;&lt;br/&gt;• Package Manager now checks validity of files.&lt;br/&gt;• Package Manager now prevents installation of corrupted data.&lt;br/&gt;• Package Manager now prevents installation into corrupted files.&lt;br/&gt;• Package Manager now allows already installed files to be over-written.&lt;br/&gt;• Package Manager now has a version number to ensure it matches the core simulation software.&lt;br/&gt;• Package Manager now reverts default files to their original state if an RPK overwrites them.&lt;br/&gt;• Added shaders that were missing from the US release of Rail Simulator.&lt;br/&gt;• Added missing luac.bat that was not included in US release of Rail Simulator.&lt;br/&gt;&lt;br/&gt;FIXES&lt;br/&gt;&lt;br/&gt;• Fixed non-functional Dynamic Brakes on all locomotives.&lt;br/&gt;• Fixed non-functional interlocking between throttle and dynamic brake controls.&lt;br/&gt;• Fixed non-functional timetable adhesion option in scenario instructions.&lt;br/&gt;• Fixed Coal and Water levels not showing in F5 HUD for Tank Engines.&lt;br/&gt;• Fixed 'twitchy' track bug when laying continuous track sections.&lt;br/&gt;• Fixed Area Marker names not appearing on some languages.&lt;br/&gt;• Fixed road traffic spinning 360 degrees when crossing ribbon boundary.&lt;br/&gt;• Fixed road traffic driving on the wrong side.&lt;br/&gt;• Fixed platform characters appearing black when on a Shader setting below High.&lt;br/&gt;• Fixed 3rd Party Content loading problem.&lt;br/&gt;• Fixed Driver Guide Gradient Display to adjust direction if the train direction changed.&lt;br/&gt;• Fixed non-functional timetable adhesion option in Scenario instructions.&lt;br/&gt;• Fixed lost of focus if camera mode was switched to frequently.&lt;br/&gt;• Fixed AWS warning going on in anything other than Expert Mode.&lt;br/&gt;• Fixed broken signals on Oxfo-Padd / Newc-York / Bath-Temp route.&lt;br/&gt;• Fixed the ability to drive away while still loading and not be failed for that instruction.&lt;br/&gt;• Fixed crash when changing scenario details and pressing save.&lt;br/&gt;• Fixed bug that stopped lofted objects being saved unless you did something else to force save.&lt;br/&gt;• Fixed the breaking of ribbons if using Snap to Terrain on very undulating terrain.&lt;br/&gt;• Fixed bug where the deletion of a scenario doesn't remove its folder.&lt;br/&gt;• Fixed bug where the Drivers Guide map didn't change direction when you switched ends of the consist.&lt;br/&gt;• Fixed bug where player train headlights were affected by directionality.&lt;br/&gt;• Fixed crash on language selection screen.&lt;br/&gt;• Fixed blue trace lines appearing on route loading screen.&lt;br/&gt;&lt;br/&gt;KNOWN ISSUES&lt;br/&gt;&lt;br/&gt;Saved Games are not compatible with Upgrade Mk2. This is due to the signalling and route updates provided. These will not be deleted, but instead renamed&lt;br/&gt;so that you can copy them into pre-Mk2 installed copies of Rail Simulator if you wish.&lt;br/&gt;&lt;br/&gt;There is a known issue with the Scenario - All Messed Up - that comes with the Class 08 Shunter Addon, there is a hotfix for that available as well.&lt;br/&gt;&lt;br/&gt;Rail Simulator is the next step in railway simulation. It allows the player to take on the role of a train driver and guide a number of contemporary and historical trains through several meticulously recreated routes in the UK and Germany.&lt;br/&gt;&lt;br/&gt;The player is made responsible for everything involved in getting an electric, diesel or steam train started and to keep it rolling; from observing the track signals and keeping within the speed limits, to keeping an eye on the steam pressure and making sure to remain on track through treacherous winding routes.&lt;br/&gt;&lt;br/&gt;The game offers unprecedented graphics and attention to detail for the genre, with the trains realistically modeled down to individual, fully functional, gauges, buttons and levers. Rail Simulator also incorporates a full physics simulation, as well as having accurate signaling systems throughout all the routes.&lt;br/&gt;&lt;br/&gt;Players can create new routes through a powerful and easy-to-use game editor, and exchange them online with other players. Recreate your local commute or create new routes from scratch, with a point-and-click editor and a huge amount of adjustable in-game assets.&lt;br/&gt;&lt;br/&gt;Key Features&lt;br/&gt;&lt;br/&gt;The most realistic train driving simulation ever &lt;br/&gt;Travel over 1900km of track on four faithfully reproduced UK and continental routes &lt;br/&gt;Choose between eight accurately modeled modern and historical locomotives - electric, diesel and steam-powered &lt;br/&gt;A powerful world and track editor – create new routes and content and exchange them with other players online. &lt;br/&gt;Learn to drive different kinds of trains; using fully functional controls, levers and gauges &lt;br/&gt;Varying driving modes, from Easy to Simulation difficulty &lt;br/&gt;An outstanding physics engine that provide new levels of realism to the simulation &lt;br/&gt;Third-party expansion packs will add new routes and content throughout the game’s lifetime, significantly expanding on the core offering &lt;br/&gt;Access historical and technical information on routes and trains as you drive &lt;br/&gt;In 2001 Kuju created Microsoft Train Simulator (MSTS), the game that launched the railway simulation genre and which sold over 900,000 copies world-wide. Based on this, the studio has a very strong following amongst the core train sim fan base, and Rail Simulator is the most anticipated game coming out in the category in 2007.&lt;br/&gt;&lt;br/&gt;</description>
			<pubDate>Mon, 18 Aug 2008 22:05:59 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2820</link>
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<title>Garry\'s Mod 9.0.4 (Mods)</title>
<description>Garry's Mod or GMod is a modification for the Source engine. It is a physics sandbox game that allows the player to manipulate objects and experiment with physics.&lt;br/&gt;&lt;br/&gt;Garry's Mod requires the user to own one Source engine based game (games including Source SDK), such as Half-Life 2 or Team Fortress 2, and that the Source game has been used at least once. This ensures that the necessary program files are provided to Garry's Mod.&lt;br/&gt;&lt;br/&gt;This is the last free version of Garry's Mod. The latest version can be bought here.&lt;br/&gt;http://www.steampowered.com/v/index.php?area=app&amp;AppId=4000</description>
			<pubDate>Mon, 18 Aug 2008 13:14:39 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2819</link>
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<title>World in Conflict 1.000 1.009 (Update/patch)</title>
<description>World in Conflict English Patch description&lt;br/&gt;World in Conflict represents the next generation of strategy games&lt;br/&gt;Developed by Massive Entertainment, World in Conflict represents the next generation of strategy games, with completely destructible 3D battlefields, aggressive team-based multiplayer action and a focus on fast, hard-hitting battles and epic adventures.&lt;br/&gt;&lt;br/&gt;World in Conflict presents a chillingly authentic Cold War scenario where the Berlin Wall never fell. Created by Cold War authority and best-selling author Larry Bond, the story begins in 1989 as the Soviets, fearing certain collapse, boldly advance into Europe.&lt;br/&gt;&lt;br/&gt;NATO responds in force only to be met on a second front -- a full-fledged invasion of the American homeland. Players take on the role of field commander, leading the era's most powerful military machines in the campaign to retake America's&lt;br/&gt;cities and suburbs.&lt;br/&gt;&lt;br/&gt;Here are some key features of &quot;World in Conflict&quot;:&lt;br/&gt;&lt;br/&gt;· Super-Powered Warfare: Unleash the arsenals of the great military superpowers in the gripping single-player story created by Larry Bond&lt;br/&gt;· Bleeding-Edge Graphics – The latest version of Massive's proprietary Masstech engine allows for a full 360 degree range of camera control and features advanced lighting and physics effects&lt;br/&gt;· Complete Destructibility – As the battle rages, the world environment pays the price -- every object in the game will crumble under the force of war, including cars, buildings and forests&lt;br/&gt;· Deep Multiplayer Modes: Using Massive's proprietary Massgate multiplayer server system, World in Conflict will support up to 16 players for head-to-head and team-based battles&lt;br/&gt;· Real World Units: Players will take control of the most devastating arsenal of military weaponry ever created, including Soviet, American and NATO tanks, planes, trucks, troops and helicopters as well as nuclear weapons&lt;br/&gt;· Player Roles – Players will choose to play as Infantry, Armor, Support Forces, or Aerial specialists; multiplayer teams will need to master each role for maximum effectiveness&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;What's New in This Release:&lt;br/&gt;&lt;br/&gt;This is a hotfix to update 8 for World in Conflict.&lt;br/&gt;&lt;br/&gt;- Fixed a bug where the Special Abilities buttons stopped responding to mouse clicks.&lt;br/&gt;- Fixed a bug that increased the loading times before map cycles.</description>
			<pubDate>Mon, 18 Aug 2008 10:53:32 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2818</link>
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<title>Stainless Steel 6.0 incl. 6.1 Patch (Mods)</title>
<description>Install Part1, Part2 and the 6.1 Patchinto the default Medievall II Total War directory.&lt;br/&gt;Normally this is: .../SEGA/Medieval II Total War.&lt;br/&gt;If you have installed Medieval II into another folder, please select the folder manually.&lt;br/&gt;NOTE: Stainless Steel 6.0 will not overwrite older Stainless Steel versions, so you have to delete them manually&lt;br/&gt;&lt;br/&gt;Stainless Steel is a Medieval 2: Total War Kingdoms modification featuring a completely new and huge campaign map, covering most of Europe and the beginning of Persia, extended and more reasonable win conditions, Hotseat Campaign, new factions, units and buildings, as well as improved AI, various Role Play Elements and better graphics. Thanks: Peter.</description>
			<pubDate>Mon, 18 Aug 2008 09:28:49 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2817</link>
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<title>Tales Runner Client (08-08-14) (Games)</title>
<description>This latest offering from Rhaon Entertainment, is a free-to-play online racing game that offers various types of racing modes. Tales Runner, offers gamers the opportunity to enjoy running, tumbling, jumping and breaking barriers to get through obstacles. This game challenges gamers’ racing skills while having to overcome obstacles including: ski slopes, alligators, giant boulders or even monsters. Points are given to players for overcoming these disadvantages and for speed.&lt;br/&gt;&lt;br/&gt;The setting from this racing game comes from popular fairy tales such as The Frog Prince, Jack and the Bean Stalk, and the Japanese classic, Momotaro. Tales Runner has several modes to offer such as a standard racing mode, a relay race mode, or even a survival mode for up to 30 players. Every type of gamer will discover Tales Runner to be a fun and interactive game.&lt;br/&gt;&lt;br/&gt;http://talesrunner.gpotato.com/</description>
			<pubDate>Mon, 18 Aug 2008 08:36:59 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2816</link>
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<title>Zombie Smashers X 1 (Games)</title>
<description>Zombie Smashers X is an good and old 2D game (2001) made by TotallyScrewed/Ska Studios. It's the first of the Zombie Smashers X series. It contains RPG elements, but sometimes can be &quot;repeatitive&quot; in the fight.&lt;br/&gt;&lt;br/&gt;http://skasoftware.com/&lt;br/&gt;http://skasoftware.wordpress.com/&lt;br/&gt;&lt;br/&gt;Wikipedia:&lt;br/&gt;&quot;The old website's introduction of ZSX:&lt;br/&gt;Zombie Smashers X has a gripping, fantastic plot in which one or two characters realize(s) that Earth is becoming overrun by zombies and decide(s) to do something about it. The fighting system is basically a tribute to River City Ransom for Nintendo: street brawling with an RPG twist. Each player has stats which can be upped by buying and eating food; special moves are learned by purchasing tattoos. As the game progresses the monsters and bosses become increasingly powerful so its important to power up. The scenery is pretty diverse and interesting and encompasses one big constant world to explore.&quot;&lt;br/&gt;http://en.wikipedia.org/wiki/Zombie_Smashers_X&lt;br/&gt;&lt;br/&gt;http://en.wikipedia.org/wiki/Ska_software</description>
			<pubDate>Sun, 17 Aug 2008 11:32:41 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2815</link>
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<title>Homeworld 2 - Battlestar Galactica: Fleet Commander v.0.4.2 - SP Resurrection Ship Play Through Movie (Mods)</title>
<description> youtube vids *POSSIBLE SPOILERS* &lt;br/&gt;&lt;br/&gt;Bittorrented mod movies:&lt;br/&gt; Background Story &lt;br/&gt; Theatrical Trailer &lt;br/&gt; TOS Trailer &lt;br/&gt; v.0.3.0 Release Trailer &lt;br/&gt; v.0.4.1 - Tutorial SP play through &lt;br/&gt; v.0.3.0 - Shock and Awe SP play through &lt;br/&gt; v.0.3.0 - Ragnar Anchorage SP play through &lt;br/&gt; v.0.3.0 - 33 SP play through &lt;br/&gt; v.0.4.2 - Resurrection Ship SP play through &lt;br/&gt; v.0.3.0 - The Captain's Hand SP play through &lt;br/&gt; v.0.3.0 - Exodus SP play through &lt;br/&gt;</description>
			<pubDate>Sat, 16 Aug 2008 23:36:05 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2814</link>
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<title>Lineage 2 - Chaotic Throne: Gracia Client  (Addons)</title>
<description>Lineage II Chaotic Throne: Gracia is the expansion to Lineage II: The Chaotic Throne. </description>
			<pubDate>Sat, 16 Aug 2008 12:47:02 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2813</link>
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<title>S.T.A.L.K.E.R. - Shadow of Chernobyl Freeplay patch v1.1c (Mods)</title>
<description>S.T.A.L.K.E.R. - Shadow of Chernobyl Freeplay patch v1.1c&lt;br/&gt;(used patch v1.1b by Marauder[SAS Team] as a base)&lt;br/&gt;!!! use patch 1.0004 !!! otherwise it will crash !!!&lt;br/&gt;last modified: 03/03/2008&lt;br/&gt;---------------------------------------------------------&lt;br/&gt;&lt;br/&gt;mods included:&lt;br/&gt;-abc sleep mod&lt;br/&gt;-STALKER: Twilight K.E.T. (a few config files, but altered them)&lt;br/&gt;-Repair mod v2.5 (sidorovich doesn't repair... dunno why)&lt;br/&gt;&lt;br/&gt;changed:&lt;br/&gt;-npcs and traders pay less&lt;br/&gt;-weather (later sunrise)&lt;br/&gt;-new maintitle song&lt;br/&gt;-english translation (used google translation. sorry if sometimes it doesn't make sense... russian and english aren't my native languages)&lt;br/&gt;-added some questrewards&lt;br/&gt;-quests last longer (increased money to collect, pda to collect, artifacts to collect etc.)&lt;br/&gt;-statistics deactivated due to 1.0004 bug (quests still counted, but will be deactivated in future release)&lt;br/&gt;-every suit has nightvision, except starting suit. (every suit which had green(bad) nightvision, now has blue(good) nightvision. every suit which had no nightvision at all, now has green(bad) nightvision.) &lt;br/&gt;-radar is only for secret stahes. npcs are no longer shown.&lt;br/&gt;-no contact sound (beep)&lt;br/&gt;-no indicator(rectangle) in binocular view. &lt;br/&gt;-bug fixes&lt;br/&gt;-everything i forgot ;)&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;known bugs:&lt;br/&gt;-artifacts found in secret stashes will not be counted as found artifacts (freeplay stats)</description>
			<pubDate>Sat, 16 Aug 2008 11:53:18 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2812</link>
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<title>ArchLord Episode 3 Standalone Expansion Update (Addons)</title>
<description>Gamers can download and play ArchLord for free with no monthly subscriptions or commitments. The online game challenges thousands of players to raise an army and compete to become the game’s all-ruling ArchLord. Since moving to the free-to-play model, ArchLord has seen explosive new player growth over recent months with more players than ever taking on the challenge to compete to become the all-conquering ArchLord and with it rule the entire game world, impacting on the lives of thousands of players.&lt;br/&gt;&lt;br/&gt;ArchLord Episode 3: Spirits Awakening adds a number of new features &amp; free game content including:&lt;br/&gt;&lt;br/&gt;New game content – Up to 30% all-new game content &lt;br/&gt;All new zones – 3 new game zones for players to challenge &lt;br/&gt;New class skills – Over 80 new skills &lt;br/&gt;ArchLord abilities – New ruling ArchLord skills and abilities &lt;br/&gt;New armour &amp; items – New collectible armour sets with unique stats &lt;br/&gt;New monsters &amp; enemies – New monsters and zone bosses &lt;br/&gt;Ed Relf, Director of Marketing, Codemasters Online commented, &quot;We are pleased to be able to set out our exciting new expansion plans for ArchLord. As recently announced ArchLord is now more popular than ever with thousands of new players taking up the challenge every day to compete to become the games all-ruling leader! Episode 3 adds a significant amount of new content to what is already a leading free MMORPG and we look forward to delivering this free expansion to our players in the coming weeks.&quot;&lt;br/&gt;&lt;br/&gt;The game's world, Kantra, is fantastically realised with stunning visuals, created using Renderware, and the game features incredibly atmospheric in-game audio recorded by the world famous London Symphony Orchestra.&lt;br/&gt;&lt;br/&gt;ArchLord will also introduce one of the most advanced and complex PVP combat systems ever in any MMO, which utilises sprawling free battle areas and special guild battlefields that enables players to battle in fearsome guild versus guild battles.&lt;br/&gt;&lt;br/&gt;With an ever-evolving storyline of conquest and betrayal, ArchLord presents an epic adventure in which players band together as they quest for the ancient relics of the Archons. Each relic bestows incredible power on those who possess it and when relics are combined they deliver ultimate mastery over the fundamental forces of creation for there can only be one Archlord!&lt;br/&gt;&lt;br/&gt;Key Features&lt;br/&gt;&lt;br/&gt;Set in the mystical medieval land of Chantra, embark on your deadly adventure to become the one ruler of them all! With a new ArchLord crowned each month, take part in this epic struggle and unlock the greatest power of all. &lt;br/&gt;Stake your place in the history of Chantra as you rise to become ArchLord and with it leave behind your legacy for all to honour. In ArchLord the true fate of a world is in your hands and how you exploit this incredible power is up to you... &lt;br/&gt;Take your pick from either Humans, Elves or Orcs as for the first time ever within any MMORPG you rise to become the ruler of an entire game world! &lt;br/&gt;Incredible, jaw dropping graphics bring the ever-evolving world of Chantra to life with authentic day-night cycles, evolving weather and full global climate effects! &lt;br/&gt;Take arms as you fully utilise ArchLord's core advanced combat system allowing for incredible effects, special moves and breathtaking advanced combos the like that have never been seen in any previous MMORPG. &lt;br/&gt;Fully exploit your weapons, armour and items with the most advanced item upgrade system yet seen. Craft spiritual stones of power each with their own unique attributes to combine these with your items to give them entirely new features, abilities and characteristics. &lt;br/&gt;Incredible in-game audio recorded by the world famous London Symphony Orchestra bring the world of Chantra to life! &lt;br/&gt;</description>
			<pubDate>Sat, 16 Aug 2008 07:54:24 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2811</link>
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<title>Oblivion Lost Mod 2.2 for S.T.A.L.K.R SoC (Mods)</title>
<description>The purpose of this mod is to get closer to the old Oblivion Lost, and give the best performance possible, while implementing the best mod features: total freeplay, modified A-Life, reality enhancement, better AI, interactive faction wars with cooperative gameplay.&lt;br/&gt;&lt;br/&gt;You need STALKER 1.0005 or 1.0006 for this mod to work. More info can be found here:&lt;br/&gt;http://www.gsc-game.com/index.php?t=community&amp;s=forums&amp;s_game_type=xr&amp;thm_page=1&amp;thm_id=12422&amp;page=968&amp;sort=ASC&amp;sec_id=16</description>
			<pubDate>Fri, 15 Aug 2008 16:56:12 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2810</link>
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<title>Nvidia - Geforce Power Pack (XP 32) (Addons)</title>
<description>Please note that i have simply extracted the original ZIP that you can easily choose what you want to download if you do not like to grabb the full 2,7 GB&lt;br/&gt;&lt;br/&gt;[color=red]Note that the Driver itself is for XP the rest can be installed on any System !! (XP or Vista)[/color]&lt;br/&gt;&lt;br/&gt;This is the completely free Geforce Power Pack, a massive pack containing the latest Nvidia Drivers, full PhysX support drivers for your graphics card allowing to take full advantage of PhysX tech without the need of a PhysX card, a map pack for Unreal Tournament 3 containing several PhysX optomized maps, a full free game, several tech demos to show off various next gen graphics and physics effects, and more! &lt;br/&gt;&lt;br/&gt;Read below for more details. &lt;br/&gt;&lt;br/&gt;Starting today, any owner of a GeForce 8 Series or higher GPU can immediately discover the immersive playability that NVIDIA PhysX technology brings to PC gaming. This first of many planned &quot;GeForce Power Packs&quot; is a fascinating showcase of how PhysX technology is fundamentally changing video games and interactive entertainment. &lt;br/&gt;&lt;br/&gt;Available for free, the PhysX-enabled content from this first GeForce Power Pack includes: &lt;br/&gt;&lt;br/&gt;* Warmonger-Full free game! Destroy walls, floors, and whole buildings to open up new paths or close existing ones. Destructive power is more than eye candy here-it's a tactical weapon in this ground-breaking action game. &lt;br/&gt;* Unreal Tournament 3 PhysX Mod Pack-includes three maps with amazing effects that fundamentally change the gameplay (requires full version of Unreal Tournament 3) &lt;br/&gt;* A sneak peek at the upcoming Nurien social networking service, based on the Unreal Engine 3 (with built-in benchmark) &lt;br/&gt;* A sneak peek at the upcoming game Metal Knight Zero (with built-in benchmark) &lt;br/&gt;* All new NVIDIA &quot;The Great Kulu&quot; tech demo that showcases the use of PhysX soft bodies in a real game play environment &lt;br/&gt;* All new NVIDIA &quot;Fluid&quot; tech demo-a simulation of realistic fluid effects with a variety of liquids &lt;br/&gt;* Badaboom Media Converter: Beta Version &lt;br/&gt;* Folding@home - Join The Fight Against Cancer &lt;br/&gt;&lt;br/&gt;In conjunction with the release of the GeForce Power Pack, NVIDIA has also released new WHQL-certified drivers that enable PhysX acceleration for all GeForce 8, 9, and GTX 200 Series GPUs. This new driver also adds support for PhysX-accelerated features in the commercially available Ghost Recon Advanced Warfighter 2 game. &lt;br/&gt;&lt;br/&gt;By installing these drivers, GeForce owners can immediately experience much higher levels of interactivity, special effects, and realism on their PC. In addition, GeForce owners will love being able to run PhysX-accelerated applications faster on their GeForce GPU than on competitive GPUs. For example, in the PhysX-enabled levels of Unreal Tournament 3, the GeForce 9800 GTX+ runs 180% faster than on the AMD Radeon HD 4850. &lt;br/&gt;</description>
			<pubDate>Fri, 15 Aug 2008 13:28:36 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2809</link>
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<title>Bionic Commando - Evolution Trailer (HD) (Movies/Trailers)</title>
<description>This is the latest Bionic Commando trailer that shows the evolution of the series from Bionic Commando on NES, Bionic Commando Rearmed, to the next gen Bionic Commando title. </description>
			<pubDate>Fri, 15 Aug 2008 12:53:03 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2808</link>
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<title>Wildlife Park 2 - v2.00 Patch (Update/patch)</title>
<description>Wildlife Park 2 - Patch v2.00&lt;br/&gt;&lt;br/&gt;all supported languages are included &lt;br/&gt;update from any version possible &lt;br/&gt;full Windows Vista support &lt;br/&gt;Wildlife Park 2 - Patch v1.23</description>
			<pubDate>Thu, 14 Aug 2008 07:13:50 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2807</link>
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<title>Unreal Tournament 3 v1.3 Patch  (Update/patch)</title>
<description>&lt;br/&gt;&lt;br/&gt;Changes from v1.3&lt;br/&gt;&lt;br/&gt;Gameplay:&lt;br/&gt;&lt;br/&gt;- Fixed overlay mesh showing up on hidden sniper rifle when un-zoomed. &lt;br/&gt;- UTGame.bNoCustomCharacters is now globalconfig. &lt;br/&gt;- Now hear own auto-taunts. &lt;br/&gt;- Fix for Liandri bots riding high in vehicles. &lt;br/&gt;- Fixed mutators disappearing between matches. &lt;br/&gt;- Fixed up PC DLC screenshots and player counts. &lt;br/&gt;- Vipers can no longer be driven around underwater if entered while underwater - they pop up out of the water, even if deep in it. &lt;br/&gt;- Fixed announcements not playing properly in WAR-MarketDistrict during the campaign. &lt;br/&gt;- Fixed manta crouch exploit. &lt;br/&gt;- Fixed loaded RL switching away before releasing load on net clients. &lt;br/&gt;- Fixed occasionally getting stuck when getting up from ragdoll. &lt;br/&gt;- Fixed ending zoom when go into feign death. &lt;br/&gt;- Fixed giving proper stats credit for translocator telefrags. &lt;br/&gt;- Fixed giving proper suicide stat credit for certain environmental suicides. &lt;br/&gt;- Fixed Hoverboard foot placement when watching other client get on. &lt;br/&gt;- Improved the turret controls on the rail turret with analog controller. &lt;br/&gt;- Fixed friendly fire mutator showing up as option for Duel. &lt;br/&gt;- Fixed bug where second enforcer wouldn't show up if picked up while switching to enforcer. &lt;br/&gt;- Fixed shock/instagib beams which were grabbed from emitter pool sometimes incorrectly having DPG_Foreground set. &lt;br/&gt;- Fixed &quot;missing required file for demo playback&quot; error message. &lt;br/&gt;- Fixed redeemer explosion on client when shot down. &lt;br/&gt;- Fixed big head mutator head scaling popping out at distance. &lt;br/&gt;- End the match right away in duel if a player leaves. &lt;br/&gt;- Fixed not getting kismet node destroyed event when node captured by orb. &lt;br/&gt;- Fixed effect showing up for disabled weapon lockers. &lt;br/&gt;- Don't modify power core damage caused by kismet. &lt;br/&gt;- Fixed scavenger legs disappearing in kill volumes. &lt;br/&gt;- Deployables can no longer be deployed onto hover/flying vehicles. &lt;br/&gt;- Fixed Hoverboard script warnings and possible crash if hoverboard fails to spawn. &lt;br/&gt;- Fixed impact hammer impact camera shake for low gore clients. &lt;br/&gt;&lt;br/&gt;Engine/Rendering:&lt;br/&gt;&lt;br/&gt;- Added motion blur menu option for PC (defaults to off). &lt;br/&gt;- Fixed zero extent collision bug in octree code (finding nodes in Z axis). &lt;br/&gt;- LOD Hysteresis / LOD Decision making bug fix. &lt;br/&gt;- Fixed default mesh not having proper LOD settings. &lt;br/&gt;- Fixed rare darkwalker physics crash. &lt;br/&gt;&lt;br/&gt;User Interface:&lt;br/&gt;&lt;br/&gt;- Added player name list to server browser. &lt;br/&gt;- Added midgame map voting, with serverside config options in UTGame.ini: &lt;br/&gt;- bMidGameMapVoting: Enables/Disables midgame map voting &lt;br/&gt;- MapVotePercentage: The percentage of votes required to initiate a map switch, counts down based upon VoteDuration; &lt;br/&gt;- NOTE: When VoteDuration=0, votes for a single map must exceed this percentage, but when VoteDuration is not 0, the number of players voting must exceed this percentage &lt;br/&gt;&lt;br/&gt;- MinMapVotes: The minimum number of players that must vote in order to initiate a map switch. &lt;br/&gt;- InitialVoteDelay: Delays the enabling of map voting for this many seconds &lt;br/&gt;- Fixed History being saved for servers joined via cmdline and console. &lt;br/&gt;- Fixed leading vote count indicator when map voting underway. &lt;br/&gt;- Don’t show muted talking player portraits on HUD. &lt;br/&gt;- Simple crosshair tweaks. &lt;br/&gt;- Added the number of files left to download to the package downloading message. &lt;br/&gt;- Fixed Krall portrait. &lt;br/&gt;- Fixed clipping vehicle HUD beacon when not visible. &lt;br/&gt;- Fixed endgame timer so that it isn't affected by changes in game speed (also fixes vote timer) &lt;br/&gt;- Fixed SPMA deploy icon offset. &lt;br/&gt;Networking:&lt;br/&gt;&lt;br/&gt;- Always sort relevant actors by priority. Should fix the weird actors/properties never getting replicated issues. &lt;br/&gt;- Fixed gibs not showing for clients of listen server if the gibbed player wasn't visible to the server player. &lt;br/&gt;- Fixed gibs not showing for clients of low-gore listen server. &lt;br/&gt;- New dynamic netspeed adjustment system for listen servers. Improves network performance for listen servers which typically have limited upstream bandwidth by dividing available bandwidth between clients. Configurable through new properties in UTGame.ini: &lt;br/&gt;- TotalNetBandwidth=32000 (total upstream bandwidth to be apportioned) &lt;br/&gt;- MaxDynamicBandwidth=7000 &lt;br/&gt;- MinDynamicBandwidth=4000 &lt;br/&gt;- Fixed &quot;you have lost the match&quot; messages to spectators at end of duel match. &lt;br/&gt;- Fixed cases where GameSettings cache in the GameInfo wasn't properly getting NULL'd out on DestroyOnlineGame(). &lt;br/&gt;- HTTP redirect with compression now falls back to the uncompressed case if the compressed file could not be found. &lt;br/&gt;- Fixed erroneous &quot;connection failed&quot; error when performing non-seamless travelling. &lt;br/&gt;- Fixed hoverboard link failure sound playing in the world and being replicated. &lt;br/&gt;- Fixed low gore clients seeing gibbed players as headless if playing on full gore server. &lt;br/&gt;- Increased tracked turret net priority. &lt;br/&gt;- Fixed Hoverboard networking replication issues (hoverboard now smoother in net games). &lt;br/&gt;- Fixed network vulnerability. &lt;br/&gt;Server administration:&lt;br/&gt;&lt;br/&gt;- UWeb fixes for WebAdmin. &lt;br/&gt;- Fixed downloaded cooked maps not being loaded correctly in some cases when requested by the server at initial connect time. &lt;br/&gt;- Fixed net object count problem when using the conformed/cooked audio packages in PS3ModTools. Fixes some networking issues for custom maps. &lt;br/&gt;- Final fix for packagemap problem with going from DLC -&gt; RTM maps. &lt;br/&gt;- Fixed properly showing number of players needed for match to start when minplayers is set and bots are enabled on the server. &lt;br/&gt;- Fixed bug with PlayerID being reused for bots after a seamless travel. &lt;br/&gt;Mod support:&lt;br/&gt;&lt;br/&gt;- Added support for Interactions to have a PostRender call (to render to canvas). &lt;br/&gt;- Added support for Interactions to have exec functions be called on them. &lt;br/&gt;- Added cut/copy/paste support to the console. &lt;br/&gt;- Added Deproject() to canvas. &lt;br/&gt;- Fixed base InventoryManager implementation of GetWeaponRatingFor(). &lt;br/&gt;- Fixed crash when placing a new UINumericEditBox in UI editor. &lt;br/&gt;- Fix for custom factions in the UI. &lt;br/&gt;- Added optional flag for ScriptedTextures to skip next clear so that a ScriptedTexture client doesn't need to draw every texel of the ST every update. &lt;br/&gt;- Added support for -mod commandline option so that a TC mod can have a .ini file &quot;sandbox&quot; - where they can have new content paths, new startup maps, etc.. &lt;br/&gt;- Improved system for getting camera death effect. &lt;br/&gt;- Implemented fix from Aegia for an NxFluid crash. &lt;br/&gt;- Fixed beams not rendering in Cascade. &lt;br/&gt;- Fixed crash when updating a UIPrefab. &lt;br/&gt;Map specific:&lt;br/&gt;&lt;br/&gt;- Fixed CTF-Searchlight black boxes before match starts. &lt;br/&gt;- Fixed CTF-Searchlight search lights. &lt;br/&gt;- Fixed CTF-Hydrosis collision issues. &lt;br/&gt;- Fixed DM-Morbias collision issues. &lt;br/&gt;- Fixed collision issue in DM-Deck. &lt;br/&gt;AI improvements:&lt;br/&gt;&lt;br/&gt;- Fixed bots not using link gun beam on enemies. &lt;br/&gt;- Better bot celebration management. &lt;br/&gt;- Fixed bots doing multiple end of match celebration taunts. &lt;br/&gt;- Improved impact hammer AI. &lt;br/&gt;- Improved darkwalker AI support for crouching under obstacles. &lt;br/&gt;- Improved bot hoverboard AI. &lt;br/&gt;- Fixed bots sometimes not picking up flags/orbs they dropped. &lt;br/&gt;- Fixed bots never spawning in if initially not enough playerstarts. &lt;br/&gt;</description>
			<pubDate>Thu, 14 Aug 2008 05:21:26 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2804</link>
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<title>Strong Bads Cool Game for Attractive People - Episode 1: Homestar Ruiner - Demo  (Demo/Trials)</title>
<description>Starring Strong Bad, the self-proclaimed coolest person ever, Strong Bad's Cool Game for Attractive People is a story-driven series with a comic spin that's undeniably Strong Bad. The player uncovers each episode's comedic plot through character interaction, dialogue-based puzzles, and the use (and abuse) of inventory items. In addition, each episode will be crammed with time-wasters to keep players poking around in the world, including Strong Bad emails to check, prank phone calls to place, and mini-games styled after the arcade games on the Homestarrunner.com website. &lt;br/&gt;&lt;br/&gt;Strong Bad's Cool Game for Attractive People comes out monthly as a five-episode &quot;season&quot; akin to a season of television. The episodes will come out on a monthly schedule. </description>
			<pubDate>Mon, 11 Aug 2008 19:49:37 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2800</link>
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<title>Cabal Online US Client Patch (08-09-2008) (Update/patch)</title>
<description>Download the patch and extract the file then just replace the old update.exe files with the new update.exe files in the patch. The default location of these files is located in C:Program FilesOGPlanetCABAL Online.&lt;br/&gt;&lt;br/&gt;OGPlanet released a new manual patch for the US client of Cabal Online, a MMORPG which places you in a graphically vivid world of non-stop hack &amp; slash action mixed with hundreds of quests. The game features more than 300 dungeons, in-game markets and in-game lottery. CABAL includes both Player vs. Environment and Player vs. Player gameplay, with some servers designated specifically for PvP combat. An option that allows players to manually attack, rather than auto-attacking targets, provides additional control and accuracy, which is especially noticeable in PvP combat. In a unique approach to moderating PvP combat, players who continuously kill, or &quot;gank&quot;, lower-level players will be transported to an in-game jail, where they will wander a seemingly endless maze until their sentence is complete. Visit the official website for details.&lt;br/&gt;&lt;br/&gt;http://cabal.ogplanet.com/main.og</description>
			<pubDate>Mon, 11 Aug 2008 19:30:01 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2799</link>
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<title>Atlantica Online Beta Client Patch (Update/patch)</title>
<description>NDOORS Interactive has released a patch for the client of Atlantica Online, a new MMO using a turn-based combat system, offering players the chance to strategically plan every move of the nine characters in their group. Players can form teams of three to bring 27 controllable characters into combat. For simple fights, players can also preset each character/mercenary’s skill set and let the auto-battle system resolve the fight. The mercenary system gives players the chance to manage multiple characters' development simultaneously.&lt;br/&gt;&lt;br/&gt;</description>
			<pubDate>Sat, 09 Aug 2008 19:40:10 +0200</pubDate>
<link>http://www.gameupdates.org/details.php?id=2798</link>
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