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Team Fortress 2 Map Pack

Uploaded by coldman


How to Install Maps:

Place the .bsp file into below directory (Normal install directory)
C:/Program Files/Steam/SteamApps/(your account name)/team fortress 2/tf/maps

Included Maps:

Abandoned Lab
The red team used to work with barrels filled with dangerous chemicals and the blue team used to work on new drinks: the BONK.

Blu Industries A1
This is a remake of pl_Industry.
Main changes, based on user-feedback:
- Converted from single-stage to multi-stage payload.
- Improved map flow. Simplified navigation.
- Reduced entities (more stable).

Test map

-Raised cave route in middle area up to be a better flanking route for jumping classes. (May make it more globally accessible in future versions).
-Completely flipped final areas. Cave path to mid now dumps players into the room next to second point with the raised exit to mid.
-Changed first forward spawn to primarily exit at old one-way door.

-Major layour changes at A, B, spawns and remaining
-Added lots of signs
-Added lots of health and ammo
-Added lots of clipping
-Added nobuild in spawns
-Made most doorframes wider
-Made setupgates bigger
-Made the upper path from blue spawn unreachable for Red
-Removed path from AB to C
-Removed and remade illogical areas
-Shortened the max timer
-Lightened indoor areas

Beta 7 from wolfman101

Beta 2 of bricksolid and swiftmind's map

-Changed middle platform structure slightly.
-Moved small healths at middle to below the shacks.
-Added flanking routes around the mountain and capture areas.

Fixed a few game breaking problems (added a filter for each team respectively as well as some func_respawnroomvisulalizers).

A remake of ctf_hallofdeath, but meant for larger servers. Vents added to prevent spam in the main chokepoint, will help spies and/or scouts.
Map is longer and larger and more visually distinct.

Quick update to a6g

Ctf map, bilaterally mirrored, underground tunnels, floating islands, and so much more!

Author: I wanted to make a CTF map which is not too big and not too confusing. The theme will be something like Granary.

A map based off of magma spire's koth_blast, a favorite on my group's server.
A very small map. Jump blasters are used to get to the point and to the other base.

A KOTH map based around a river/stream. No health/ammo yet.

Alpha one of waterdome, layout overall complete excluding future window views.

This is all just a fun map, nothing too serious. I had fun making it, and I hope you enjoy playing it!

A standard payload map for Team Fortress 2, Blu are escorting a bomb cart towards the red base.

Retro Pit
The deisgn is simple and bold and probably dowright weird. Its big, bold and bright for a start, not your usual tf2 cup of tea. The design is based off of an old nes classic, see if you can see which one.
The map itself is a fast paced, frantic king of the hill map which centers around a control point island.

Initial layout pass for the first stage of the UCMP2 project.

Additional info

Visible no (dead)
Type Maps
Size 213.5 MB (223,837,262 bytes)
Downloaded 71 time(s)
Uploaded by coldman

[See file list] 22 files

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