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FakeFactory Cinematic Mod 10 Final + Update 10.02


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Description

http://cinematicmod.com/cm_10.php

Quote:

************************************** THIS IS FOR 64BIT SYSTEMS ONLY! **************************************

FAKEFACTORY CINEMATIC MOD V10
Build 10.0 FINAL


TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO  FULLY
INSTALLED AND UNLOCKED! (= started at least once) YOU CANNOT PLAY THIS MOD WITHOUT EPISODE TWO CONTENT!

--------------------------------------------------------------------------------
Remember to activate "High Quality" graphic settings in the options dialog
Especially the model setting must be at "High" or you'll get facial animation errors with HD models.
--------------------------------------------------------------------------------

I created this mod to learn modelling/texturing/coding and for my personal pleasure.
I just share my work.
If you like it, good.
If you don't like it, make your own.
I don't care.



PURPOSE OF THIS MOD:
-------------------------------------------------

- Unified Engine; play the game (HL2 / EP1 / EP2) with the latest Orangebox engine / Advanced HDR / Dynamic Shadows
- Enhance the old HL2 maps with HDR, blooming, color-correction, new props
- Eliminate all blurry / Lowres textures with new Highres textures and/or Hires-Detail-Overlays
- Give the HL2 trilogy a more stressed, darker and uncomfortable look
- Enhance the soundtrack with a semi-dynamic new hollywood-style music
- Add optional HD characters
- Add more replay-value
- Todo: Jamil Mullen based HD-Alyx (still not satisfied with my current work.)
- Todo: Valve-style HD-Alyx. I'll wait for the enhanced EP3 model to work with.



History:

CM 10.02

+ Second attempt to fix an old bug in HL2 prison levels (Twin-Alyx)
+ (LE Version only) Removed left-over files from the HD(FULL) version of CM10, i.e. HD-Dog
+ Fixed a vphysics crash at d1_canals_09 (heli bombing sequence)


CM 10.01

+ Fixed a bug in the NPC response system that could lead to a plot-stopping response clash in EP2


CM 10 FINAL

+ Reworked the facial expressions on HD Gman
+ Fixed eyes movement on HD Gman
+ Tweaked some nature textures
+ Some small map improvements
+ Fixed wrong ai node file in ep2
+ Added one missing EP2 map, that was giving AI errors in previous versions
+ Added macro scaled overlays to most nature textures.
This prevents Tiling-effects and gives more visual diversion on large areas with same ground texture (beach, forest ...)
+ Recompiled ALL HD civilian with Collision-Joints. This prevents unnatural bending after becoming ragdoll. YOU MUST RE-INSTALL THE HD-MODELS WITH CHARACTERPIMPER FOR TAKING EFFECT
+ Added V60 Lima HD Alyx
+ Increased the ragdoll lifetime
+ Updated to Source Engine 14 Build 3943
+ Added (conservative) multicore support to autoexec.bat's (Read the comments in autoexec.bat for further details)


CM 10 RC

+ Characterpimper: Additional installs of decals and textures matching the currently selected Alyx model
+ FIX: Characterpimper swaps textures and decals on swapping maincharacters (was planned in beta 3, but not activated)
+ Some minor reworks on several maps
+ Some performance tweaks
+ Improved Phong Settings on HD (Lima) Alyx
+ Improved or corrected textures on HD civilian models
+ (GERMAN ONLY) Einige neue veranderte NPC-Dialoge


CM 10 Beta 3

+ Characterpimper now installs additional files when switching between LO and HD maincharacters (like Dr. Breen posters)
+ Many maps reworked (HL2 / EP1 / EP2) for better performance and/or more details
+ Some new textures, some old reworked with better ones
+ V50 HD Alyx (Lima) Model
+ Engine Update (Version 14 Build 3791)
+ Some bugfixes
+ Some script updates (NPC response system)

+ FOR GERMAN USERS ONLY: Geanderte deutsche NPC-Dialoge (Experimentell)

Die fur die deutsche Vertonung eingesetzten Citizen-Synchronsprecher waren leider von einer erbarmlichen
Qualitat und sorgen in Half-Life2 fur unfreiwillige Komik. Ich wage zu behaupten, jede Laien-Schauspielgruppe
mit einem Funken Selbstachtung wurde weitaus besseres abliefern, als die dilletantische Synchronisation,
die VALVE seinen deutschen Kunden zumutet.
Sicherlich gibt es die Moglichkeit, die Audiosprache auf Englisch umzustellen, das andert aber wenig an den
inhaltlich lacherlichen Dialogen vieler Citizen - insbesondere diese naive Freeman-Unser-Aller-Held Attitute,
die in die deutlich dustere Atmosphare der CinematicMod einfach nicht so recht passen will.

Also habe ich begonnen, mit Hilfe von Fallout3 Sprachsamples eine Art alternativen Dialog zusammenzuschneiden,
der nun wesentlich zynischer, egoistischer und erwachsener daherkommt.
Doc Freeman ist nun nicht mehr automatisch der allseits beliebte legendare Held (was an sich schon reichlich merkwurdig ist - immerhin war er mittelbar fur die ganze Misere verantwortlich), sondern wird hin und wieder
auch mal ziemlich schrag angemacht oder einfach ordentlich zusammengeschissen.

Die neuen alternativen Dialoge betreffen nur die Citizen. Die Hauptdarsteller sind ja Gott Sei Dank mit einigermass┬čen fahigen Sprechern besetzt worden.

Am besten mal ausprobieren, wie es Euch gefallt. Falls Ihr die originalen deutschen Stimmen wieder haben wollt, lassen sie sich mit dem Konfigurator reaktivieren.


CM 10 Beta 2

+ Reworked foliage and environments on some EP1 and EP2 maps
+ Reworked some HL2 maps (Closer to original VALVE mood, but more post apocalyptic) with richer foliage and smooth skybox transition
+ Performance-Fixes for some HL2 Open-Area maps
+ Brightened up the flashlight


CM 10 Beta 1 (First puplic beta)

+ MAJOR rework of all human models and maincharacters
+ Added Hybrid-HD-Alyx (very very beta) This model comes with HD-body but keeps the original VALVE-style face
+ Reworked Adriana Lima style HD-Alyx (new bonesetup, more realistic proportions, tweaked jigglebones)
+ Alyx got a pistol laser sight system
+ Optimized LOD system on HD models
+ New HD-textures / HD-props
+ Reworked old Hires-Textures with more efficient HD-overlays
+ Moderate rework of some keyplaces like Kleiner's lab, Black Mesa East, EP2-silo ecetera
+ Optimized texture pool for more economic usage of shared materials (CM9 uncompressed VRAM memory peaks: 2.3 GB VRAM -> CM10 uncompressed VRAM memory peaks:: 1.7 GB VRAM)
+ First implementation of a fully dynamic soundtrack framework (experimental)
+ Killed some background music (Less is more)
+ Tweaked the new running effect (reloading and shooting possible while running)
+ Several bugfixes
+ Launchers are using the heapsize command by default, because the current amount of texture/sound/mech data would break the heapspace limit

CM 9.7 (non-public)

+ Engineupdate to Build 3740
+ Added new ConVar "ff_new_running" for toggling the new run-effect


CM 9.6 (non-public)

+ Added dynamic muzzle flash effects (New ConVar "ff_dynamic_muzzle" for toggling)
+ Added MAJOR reworked HD-Alyx (Lima-Style) with much much much better vertex weighting (smooth bending).
+ Added some new HD Civilian models
- Fix: Small bugs in several maps


CM 9.52 (non-public)

+ Recompiled the HD civilians for better Eyes movement
+ Increased Bump and Specular maps on female characters


CM 9.51 (Hotfix Update)

+ Added new HD Alyx model (Adriana Lima style) with realistic (gravity influenced) hair motion
V14 tagged model is a WIP/TEST
V16 tagged model is a final model
* Hint: Not suitable for fans of the battle-worn VALVE style.
+ Recompiled Monk / Barney / GMan models, fixing some Bone-Errors
+ Added new HD Mossman model (blonde again)
+ Added new HD Barney model (closer to VALVE original)
+ Added GMan-Hybrid Model (old VALVE mech with Hires-Facemap as seen in older versions of CM)
+ Reworked Character Pimper for multiple model variations in "Maincharacter" section.
+ Recompiled the maps with higher precision lightmaps and per-vertex-lightning accuracy on props
- Fix: Worked around an old Valve Bug in Response-System. Alyx will now allways react if you are staring at her for some time in Non-Combat situations. Reaction depends on her actual condition (relaxed, stimulated, alarmed)
- Fix: Portuguese subtitles
- Fix: Areaportal error in map prison_05
- Fix: Terrain hole in map coast_03
- Fix: Ugly skybox and heavy performance drop in canals_13
- Fix: Wrong rendered blood splashes
- Fix: Wrong LORES-Civilian models (if HD addon was installed)
- Fix: Anorexic Monk HD model
- Fix (hopefully): Twin-Alyx in prison-levels
- Fix: Slowmotion when Quickload (F9) was pressed
- Fix: Tons of other small glitches


CM 9.5 (Snapshot-Release)

- Added true HDR maps to HL2
- Added 3D foliage to HL2 maps
- Tweaked some of the atmospheric effects in the HL2 maps
- Removed Sight-Range limits from HL2 maps
- Merged some of the very small sub-maps like town_01a, town_03, town_04, c17_02, citadel_02.


CM 9.1 BASE / HD

- Added HDR Skies to HL2 maps
- Updated some textures
- Fixed missing Corpse texture


CM9.01 HD

- Fixed wrong HD models

CM9 BASE

- CM9 Spin-Off (all HD-Models are ripped from the BASE version) -> This version is 32bit ready

CM9 beta1 to beta3 (non-public)

- Reworked ALL HD-models
- Reworked the human textures for ultra-realistic skin reflection
- Reworked the Character Pimper for easier usage
- Added tons of new environment textures and details (you hardly see any blurry textures now - even on closeups)

CM8 final

- Public release
- Added Jigglebones for realistic secondary movement of clothes and hair (Alyx HD models only)

CM8 beta 4

- Added Subsurface scattering for realistic skin reflections
- Added more civilians
- Reworked the models for orangebox facial system
- Fixed Gman's missing face in HL2 end-sequence
- Updated the server/client dll's with the latest SDK code for compatibility with Valves updated pyro-effects
- Increased the number of resistance fighters / combine in HL2's final streetwar
- tons of bugfixes

CM8 beta 3

- Finalized the second bunch of HD civilian/resistance models
- Minor fixes in some maps for better orangebox compatibility
- New optional Alyx style (less sexy)
- Slightly reworked EP2-Final
- Increased the face-pool for human models (Original HL2: 36 different faces / CM8: 115 different faces)
- Recompiled the HL2 binaries for increased face-pool
- Fixed Configurator.exe (lost subtitle settings)

CM 8 beta 2

- Fixed particlesystem crash in HL2 (gunship-shotdowns, barnacle mass kills etc...)
- Worked around a plotstopper in EP1 Level Citadel 04

CM 8 beta 1

- Orangebox engine for HL2 and EP1 (new particle and dynamic shadow effects for HL2 + EP1)
- Enhanced Alyx HD-model (VALVE style face)
- Enhanced Alyx HD-model (Adriana Lima face)
- Enhanced Civilian HD-models (now its the time to give them a try)
- hacked all HL2 levels for Orangebox compatibility
- fixed all known texture errors
- fixed the "hopping mossman" bug in novaprospect
- tweaked the HDR/BLOOM effects on HL2 maps (less blooming)



SOUND DROPS OR CRACKLING:
-------------------------------------------------

If sound crackles occures, you can fix this by setting the snd_mixahead value in
the autoexec's of CM's subdirectories. You will find the autoexec.cfg in the

FAKEFACTORY_CM10hl2cfg
FAKEFACTORY_CM10episodiccfg
FAKEFACTORY_CM10ep2cfg

directories. Try different value like snd_mixahead "0.2" or snd_mixahead "0.4"
for increasing the buffered time of soundsamples. This will fix crackling or
dropouts, but can lead to slightly asynchronous or delayed sounds.



SETUP.EXE AND VIRUS-WARNING
--------------------------------------------------

Setup uses a tool called SetACL for setting write permissions to the mods
screenshots / cfg / SAVE directories. Some antivirus software could warn about
possible malware. This is a false positive.



TECHNICAL INFO:
--------------------------------------------------

This  mod's  binaries are   modified  for memory  allocation   beyond 2  GB.  To
prevent STEAM from overwriting this  binaries with its own copies on each start,
the mod ist  using a little  launcher,  that reroutes  STEAM's original binaries
to >NIL.

Start  this  mod  only  with  the  shortcuts  in  your  start menu   (that  were
created  during installation)!


HARDWARE REQUIREMENTS:

- DX9 capable graphics hardware with minimum 512 MB VRAM. (1024+ MB recommended)
- 4 GB RAM


SOFTWARE REQUIREMENTS:

- Fully installed STEAM Client; You can't start the mod without STEAM running.
- Fully installed and unlocked HL2 / EP1 / EP2; Make shure, you have started those games in the past.






USED SOFTWARE FOR THIS MOD:

Adobe Photoshop CS2
3DS MAX 8
E-Frontier Poser 7
Microsoft C++ Visual Studio 2005
Powerbasic 8
VALVE Source SDK
Sony Soundforge 7
Sony Vegas 7
Crazy Bump 5
Cannonfodders SDK tools
entspy
vmex
Autoplay Mediastudio Pro
Setup Factory


USED TEXTURE RESOURCES:

Majang.com
3d.sk
Dosch
environmenttextures.com
Own photos


USED SOUND RESOURCES:

(German only) Some Fallout 3 voice samples with kind permission of Mediamax / Bathesta Softworks


USED MODEL RESOURCES:

contentparadise.com
efrontier.com
daz3d.com
Anton Kisiels Apollo Max

-----------------------------------------------------------------------------------

DONATIONS:

Development of the Cinematic Mod has  taken 4 years of my life, a vast amount of
coffee and 16000+  dollars for software  and resources.  It  will stay free  for
all, but you are welcome to donate a free amount for further development via paypal.

If you  want to  donate, please  click the  following link.  You can  choose the
amount of your donation yourself

https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=info%40madservice%2ede&item_name=FAKEFACTORY%20Cinematic%20Mod&no_shipping=0&no_note=1&tax=0&currency_code=USD&lc=US&bn=PP%2dDonationsBF&charset=UTF%2d8


Additional info

Type Mods
Size 9.8 GB (10,508,099,553 bytes)
Downloaded 9471 time(s)

Uploaded by M3tallic


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