Command & Conquer Red Alert 3 1.12 patch english
RedAlert3_english_patch1.012.exe (421.2 MB)
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Description
==================================================================
Command & Conquer(tm) Red Alert(tm) 3
Version 1.12 Patch Notes - May, 2009
==================================================================
==================================================================
Command & Conquer(tm) Red Alert(tm) 3
Version 1.11 Patch Notes - May, 2009
==================================================================
This patch for Command & Conquer Red Alert 3 fixes several
exploits and bugs, improves balance, adds two free maps from
Red Alert 3: Uprising, and more.
<General>
• Added two new maps for skirmish and online play: Spring Fever
(2 player) and Blitzen’s Back (4 player). Play these maps and
many more in the stand-alone campaign expansion, Red Alert 3
Uprising, available for download at
http://www.commandandconquer.com.
<Balance Changes: Global>
• Garrison Range bonus reduced to 75% from 100%.
• Walls and Structures no longer block line of sight while being
constructed.
• Parachute drop time increased.
• Oil Derricks now explode when destroyed. Keep your distance.
• Observation Post health increased to 10000 from 3000.
• Due to the recent downturn in the global economy, all Super
Weapons are now half price.
• Anti-Infantry vehicles (Riptide, Jet Tengu) vulnerability to
GUN damage (PeaceKeeper, Conscript, Imperial Warrior) now
reduced to 25% from 50%.
• The Top Secret Protocols have been reordered for all three
factions.
<Balance Changes: By Faction>
• Allied Javelin Soldier cost reduced to 300 from 400.
• Allied Aircraft Carrier drone speed increased to 225 from 150.
• Allied Aircraft Carrier drones no longer give large amounts of
XP when killed.
• Allied Aircraft Carrier reload time reduced to 10s from 15s.
• Allied Assault Destroyer Black Hole Armor bonus increased to
35% from 25%.
• Allied Outpost now gains additional health when upgraded (25%
per level).
• Allied Athena Cannon no longer requires line of sight to
attack. It can fire over walls now!
• Allied Cryocopter health reduced to 650 from 750.
• Allied Chronorift cast delay reduced to 1s. Rift time changed
to 5s , 10s, and 15s, depending.
• Allied Defense Bureau build time increased to 30s from 10s.
• Special Agent Tanya Adams now requires the Defense Bureau to
be built.
• Allied Apollo Fighter heath increased to 300 from 250.
• Allied Chronosphere now requires the Defense Bureau to be
built.
• Soviet Hammer Tanks can no longer leech while moving.
• Soviet Apocalypse Tank grinder damage halved.
• Soviet Flak Trooper Cost increased to 400 from 300.
• Soviet structures will no longer refund 100% of their cost if
canceled after taking damage. Refund value reduction is
equivalent to the damage taken by the building.
• Soviet Super Power Plant energy production reduced to 350
from 500.
• Soviet Super Power Plant will no longer explode if it is
destroyed before it has completed building.
• Soviet Stingray health increased to 450 from 360.
• Soviet Dreadnaught Missiles now scatter against units.
• Soviet MiG Fighter health increased to 240 from 200.
• Soviet Iron Curtain now requires the Battle Lab to be built.
• Japan MCV build radius increased to facilitate wall building.
• Japan Jet Tengu now much less deadly against each other in
air form.
• Japan Tsunami Tank now auto-heals while it’s secondary ability
is active.
• Japan Honorable Discharge power no longer deals any friendly
fire.
• Japan King Oni health increased to 3000 from 2250.
• Japan Emperor’s Rage powers now limit the speed debuff to 75%
for all levels.
• Japan Wave Force Artillery no longer requires line of sight
for attacking. It can shoot through walls, buildings, and
anything else dumb enough to get in front of it.
• Japan Naginata Cruiser Spread-Torpedo damage halved.
• Japan Naginata Cruiser health reduced to 1200 from 1400.
• Japan Shogun Battleship speed reduced to 50 from 75.
• Japan Shogun Battleship cannons now properly scatter against
other units.
• Japan Shogun Battleship rate of fire now reduced by 40%.
• Japan Point Defense Drones now have an expiration time of 2
minutes.
• Japan Final Squadron Power damage reduced in accordance with
the new power tree design.
<Balance Changes: Vision>
• Vision changes were incorporated from Red Alert 3: Uprising
in order to improve unit behavior.
• Allied Multigunner Turret Vision Range increased to 310 from
300.
• Allied Prism Tower Vision Range increased to 360 from 350.
• Allied Hydrofoil vision range increased to 325 from 300.
• Allied Javelin Soldier vision range increased to 200 from 175.
• Allied Guardian Tank vision range in Target Painter mode
increased.
• Special Agent Tanya Adams’ shroud clear range increased to 500
from 400.
• Soviet Apocalypse Tank vision range in Harpoon mode increased.
• Soviet Hammer Tank vision range in Leech mode increased.
• Soviet Terror Drone vision range in Stasis Ray mode increased.
• Soviet Base Defenses vision ranges increased slightly.
• Soviet Bullfrog vision range increased to 325 from 300.
• Soviet commando vision range increased to 175 from 150.
• Japan Seawing vision range increased to 225 from 200.
• Japan Tengu vision range increased to 225 from 200.
• Japan Commando vision range increased to 175 from 150.
• Japan Commando shroud clear range increased to 500 from 400.
<User Interface Enhancements>
• Players who choose random in online play will now have their
faction hidden on the “escape” screen during the match.
• The wait time to kick an online player with a bad connection
has been reduced to 30 seconds (from 60).
• Players who are not on your friends list can no longer whisper
you while you’re in a match.
• Rally points can be reset on airfields by right clicking on the
airfield while it is selected.
• PC Users can now customize right click scroll speed by adding
the following command line argument: -dragTolerance #
[where # = distance in pixels, typically a number from 1 – 50].
• Interface lag (irresponsiveness between clicks and keyboard
commands) has been reduced.
<Bug Fixes>
• EVA announcements will no longer play when a disguised spy
enters your base.
• Made several improvements to the way garrisoned buildings and
captured structures are reported through shroud (in game and on
the radar).
• Integrated several AI improvements from Red Alert 3 Uprising.
• The Apoc Tank can no longer move while harpooning.
• Fixed a bug that prevented Allied airfields from building the
appropriate number of aircraft in certain situations.
• Fixed a bug that prevented units from attacking enemies with
very low health.
• Fixed a bug that allowed the Soviet Crusher Crane to be
captured by an engineer without the 3-second capture delay.
• Fixed a bug that allowed Soviet players to cash bounty their
own deployed MCV and then get a refund by selling it.
• Fixed a bug that allowed the Mirage Tank and Tsunami Tank’s
secondary abilities to still function when under the effect of
an Aircraft Carrier’s blackout missile.
• Fixed a bug that allowed structures to be placed on top of
Tesla Troopers in their secondary mode.
• Fixed a bug that occasionally prevented veteran Guardian Tanks
from painting targets correctly in their secondary mode.
• Fixed a bug that allowed certain units to be frozen despite
being under the effects of an Iron Curtain or Chrono Rift.
• Fixed a bug that caused certain textures to display incorrectly
when playing multiple, different community-made maps in
succession.
• Chrono Swap no longer allows you to move non-amphibious units
from land to water.
• The Shinobi's secondary ability now correctly causes all
enemy units who are actively targeting him to lose their target.
• While inside a Nanoswarm, the Apoc and Riptide can now properly
attack other units within the Nanoswarm.
• Enemy tanks with the Terror Drone Surprise upgrade will no
longer spawn a terror drone when killed by Tanya, as this would
kill her instantly.
• Desolator strikes and Chronospheres will no longer affect
repair drones.
• Time bombs can no longer be cast on walls.
• Amphibious units may now be sent into a friendly crusher crane
on land or at sea.
• Structures that were under repair when captured will no longer
be under repair for the new owner.
• If a player has multiple Twinblades selected but not all are
garrisoned, pressing the secondary ability button will now only
cause the garrisoned Twinblades to descend.
• Blocked an exploit that gave the Bullfrog’s secondary ability
(the man cannon) unlimited range.
• Blocked an exploit that allowed the Javelin to remain locked-on
while moving or when the target goes out of range.
• Blocked an exploit that allowed unlimited camera zoom-out in
online play.
• Blocked an exploit that gave a Hammer Tank unlimited Toxic
Corrosion.
==================================================================
Command & Conquer(tm) Red Alert(tm) 3
Version 1.09 Patch Notes - March, 2009
==================================================================
This patch for Command & Conquer Red Alert 3 fixes several
exploits and bugs, improves balance, adds a community news
viewer, and more.
<Balance Changes>
· Added a smoke flare delay when using the Magnetic
Singularity support power.
· The IFV base defense is now more vulnerable to cannon damage.
· If a King Oni uses his bull rush secondary ability while
shrunk by a Cryocopter's S.H.R.I.N.K. ray, the King Oni will now
explode on impact.
· In multiplayer matches, Allied and Soviet players may now dock
their aircraft at any friendly airfield, regardless of faction,
to refuel and reload.
<User Interface Enhancements>
· Added the ability for hosts to select a random tournament map
when playing in a custom match with 2 or 4 players. Players will
see the Random Map option on the Map Selection list.
· Added a community news window that is displayed on game launch.
This window can be disabled by selecting “Do Not Show Again”
on the news window.
· Added a Spanish multiplayer lobby.
<Bug Fixes>
· Units will no longer occasionally animate incorrectly when
crossing a bridge.
· The Striker VX and King Oni now correctly animate when powered
down by an EMP attack.
· Fixed an exploit that allowed players to create health, money,
or veterancy crates.
· Fixed a crash caused by saving while a Magnetic Singularity
was active on the map.
<Other Changes>
· Added additional Mod support to Red Alert 3.
· Updated the credits.
==================================================================
Command & Conquer(tm) Red Alert(tm) 3
Version 1.08 Patch Notes - February, 2009
==================================================================
This patch for Command & Conquer Red Alert 3 adds support for
predefined teams in 2v2 automatch, fixes several exploits and
bugs, improves balance, provides assorted user interface
enhancements, and more.
<Balance Changes>
· Parachuting drop speed has been increased.
· Aircraft Return To Base speed boost reduced to 25% from 50%.
· Allied Vindicator (unupgraded) reload time increased to 10s
from 5s
· Allied Vindicator (upgraded) reload time increased to 7s
from 3.5s.
· Allied Apollo speed reduced to 225 from 250.
· Allied Apollo now twice as vulnerable to attack from units other
than the Mig, Tengu, and other Apollos.
· Allied Apollo ammo reduced by 25%.
· Allied Century Bomber reload time increased by 50%
· Allied Multigunner Turret (ungarrisoned) damage versus infantry
reduced by 50%.
· Allied Multigunner Turret (Peacekeeper Garrisoned) has had its
accuracy increased.
· Allied IFV cost reduced to 800 from 900.
· Allied Aircraft Carrier drone health doubled.
· Allied Assault Destroyer build cost reduced to 1500 from 1800.
· Japan Burst Drone vulnerability to FLAK & AUTO CANNON damage
reduced by 25%.
· Japan Imperial Warrior armor penalty while Bonzai Charging
removed.
· Japan Balloon Bomb reload time now increases based on its level.
· Japan Final Squadron reload time now increases based on its level.
· Japan Enhanced Kamikaze damage done to friendly units reduced
by 50%
· Japan Defender-VX base defense unpack time halved.
· Japan Defender-VX base defense transform cool-down time reduced
to 2 seconds from 15.
· Japanese Production Structures (Barracks, Naval Yard, War
Factory) gain 25% health with each tech level purchased.
· Japan Barracks Egg cost decreased to 500 from 750.
· Japan Barracks T3 upgrade build time reduced to 30s from 60s.
· Japan Power Plant cost reduced to 800 from 1000.
· Japan Naval Yard T3 upgrade build time reduced to 30s from 60s.
· Japan War Factory T3 upgrade build time reduced to 30s from 60s.
· Japan Mainframe Core build cost decreased to 2500 from 3000.
· Japan Mainframe Core unpack time increased to 30s from 16s.
· Japan Shogun Battleship health reduced to 1500 from 2000.
· Soviet Bullfrog Man-Cannon launch speed increased.
· Soviet Conscript gun damage increased by 25%.
· Soviet Tesla Trooper pre attack delay reduced by 1 second.
· Soviet MiG speed reduced to 210 from 225.
· Soviet MiGs now twice as vulnerable to attack from units other than
the Mig, Tengu, and other Apollos.
· Soviet Ultratorpedo damage reduced to 300 from 400. Damage now tapers
to 100 at the edge of the blast radius.
· Soviet Twinblade health reduced to 500 from 600.
<User Interface Enhancements>
· 2v2 automatch now allows players to specify a teammate for
ranked 2v2 matches.
· Added support for Elo ratings, a score that starts at 1500 and
rises or falls based on wins and loses. This allows players to
more accurately gauge their opponents' skill level.
· Automatch now allows players to specify how much their opponents'
rating may differ from their own, ensuring competitors are
adequately similar in skill.
· Your personal ladder rank and rating for both 1v1 and 2v2 ranked
games is now displayed on the automatch screen.
· All players' ladder ranks are now displayed on the loading
screen.
· Added 1v1, 2v2, and 3v3 lobbies.
· Added "Player Defeated" audio events for games involving 3 or
more players
· The friends list is now sorted alphabetically.
· Clicking a player's name in a multiplayer lobby will now
start a whisper to that player.
· Hovering over a player's name in a multiplayer lobby will now
also display that persons 1v1 rating.
· Modified the text displayed after a player disconnects to
advise that grievances be filed in the sticky thread at the
official Red Alert 3 forums.
· The multiplayer login screen will now remember your last
successful username and online ID.
· The game will now check for patches at startup, and not just
when playing multiplayer.
· There is now a fast forward button in replays (the ">" key
will still work as well)
<Bug Fixes>
· Fixed a bug that would cause ore collectors to stop gathering
when a building with repair drones was placed while the collector
was docked at the ore node.
· Fixed a bug that would cause the game to crash when left idle
in a high population online lobby for an extended period of time.
· Fixed a bug that caused garrisoning units to follow a twinblade
from the ground if a stop command was given to the twinblade
during the garrison.
· Fixed an exploit that allowed walls and wall hubs to be built on
spaces occupied by enemy infantry.
· Fixed an exploit that allowed multiple walls to be built
simultaneously.
· Fixed an exploit that granted credits and an engineer without
destorying the MCV when sold.
· Fixed an exploit that allowed Allies to build instantly via
cryocopter and chrono rift.
· Fixed a desync that may have occured while loading an
online co-op game.
<Other Changes>
· Updated the credits.
==================================================================
Command & Conquer(tm) Red Alert(tm) 3
Version 1.07 Patch Notes - January, 2009
==================================================================
This patch for Command & Conquer Red Alert 3 includes
important Steam updates.
==================================================================
Command & Conquer(tm) Red Alert(tm) 3
Version 1.06 Patch Notes - December, 2008
==================================================================
· Revamped the Automatch system to improve reliability and the
speed at which players are matched.
· Fixed an exploit with the Soviet Crane where structures could be
built for free under low power.
==================================================================
Command & Conquer(tm) Red Alert(tm) 3
Version 1.05 Patch Notes - December, 2008
==================================================================
This patch for Command & Conquer Red Alert 3 fixes several
exploits and bugs, improves balance, provides assorted user interface
enhancements, and more.
<Balance Changes>
· During Skirmish and Multiplayer games, Engineers will now take
several seconds to successfully capture a structure. During this time
the Engineer will be vulnerable to attack.
· Reduced the power requirement for the Empire of the Rising Sun
Refinery from 55 to 50.
· Reduced the cost of the Allied Harvester from 1400 to 1000.
· The Allied Refinery's sell price has been increased from 300 to 500.
· The Vindicator should now do 50% less damage versus Empire of
the Rising Sun Cores.
· The Mecha Tengu's anti-air weapon damage has been increased from
15 to 23.
· The Vindicator and Century Bomber will now properly receive the
additional ammo if grounded when Advanced Aeronautics is purchased.
· Units in aggressive stance will now auto-acquire enemy Tank Busters in
their spider holes.
· Fixed an exploit where players could get two infantry units out of a
Power Plant when selling it.
· Construction Yards will now spawn an Engineer when destroyed.
· Construction Yards will now spawn an Engineer when sold on
the water.
· Akula Subs will now be much easier to target as they surface to fire.
· The Soviet Ore Collector now has a proper cooldown time on its
secondary ability.
· The Soviet Super Reactor will now damage aircraft when destroyed
· Fixed a bug where the Hammer Tank was not receiving a damage
increase on its Leech Beam after attaining veterancy.
· The King Oni will now perform a melee attack when attacking enemies
nearby, which will also cause meta-damage to infantry.
· Fixed a bug where Hospitals were not healing infantry units garrisoned
inside vehicles.
· The Shogun will now properly fire all of its laser cannons when
automatically attacking structures in aggressive stance.
· The Hammer Tank will now receive health when using its Leech Beam
against an enemy that has Point Defense Drones.
· Fixed an exploit where players could get the Sky-wing to land on
dry land.
· The map reveal from Observation Posts is no longer obstructed by
various terrain heights.
· Engineers targeted with Cash Bounty will no longer provide funds
when the engineer captures a structure.
· The Apocalypse Tank can now properly change targets when using
its Magnetic Harpoon ability.
· Fixed an exploit where the Javelin Soldier could remain fully locked
onto their target even after moving.
· Fixed a bug where the Terror Drone would maintain its Stasis Ray
even though it switched to Dismantler Claws.
· Fixed an exploit where players could create more than 4 docking
aircraft per airfield or airbase.
· Fixed an exploit where players could change faction right before
the game countdown finished.
· Fixed an exploit where players could disconnect from games and
still gain benefits to their record.
· In 2v2 team games, teammates will always start next to each other.
· Fixed exploits where the starting game countdown wouldn't stop if a
player changed game parameters in the final second.
<User Interface Enhancements>
· Added several Co-op lobbies to the lobby list.
· Added the ability to see a player's stats in the online lobbies.
By hovering over a player's name, this will display a summary of that
player's wins, losses, and rank.
· Vertical sliders in the menus can now be scrolled using the mouse
wheel.
· Added the Broadcast option under the Rules Tab for Custom online
matches.
· When players change map size in the game setup screen, the
appropriate number of slots will be opened.
· The custom match lobby list will now display icons for Clan, VOIP,
Custom Map, and Passworded games in the Status column.
· Added the proper Observer panel when observing online matches.
· Added the ability to Whisper to players in different lobbies.
· Players can now see Whispers while in the Game Setup screen of
an online match.
· The host of a Co-op campaign match will now receive a notification
when they send an invite to other players.
· When editing hotkeys or VOIP settings, they will now only be
changed for the current active profile.
· The player will no longer be kicked back to the main menu after
entering an incorrect password for an online game.
· At least two extra mouse buttons can now be assigned to
commands in the Custom Hotkeys screen.
· Added a visual indicator in-game to display whether a player is
using Team or Global VOIP chat.
· Players will now receive a message that the lobby is full when
attempting to join a full lobby.
· Added a refresh button onto the custom match lobby screen.
· Added more details into the invite request a player has received.
<Bug Fixes>
· Fixed a bug where Burst Drones were not inflicting damage
when activating their secondary ability before attaching to a vehicle.
· Fixed a bug where the progress bar for structures was not displaying
when their production was paused.
· Fixed a bug where the Terror Drones were receiving a garrison cursor
when hovering over civilian buildings in the shroud.
· If the Stingray uses its secondary ability on water and then moves onto
land, the ability button will now properly display the cooldown time.
· Fixed a bug where corrupted graphics would display when issuing Planning
Mode commands extremely close to the selected unit.
· Fixed a bug where Spies would retain the Tesla effect after using Bribe while
disguised as a Tesla Trooper.
· The Mission Menu map will now properly display bridges.
· The Riptide ACV will now properly fire its torpedoes when force firing in the
water.
· A Terror Drone will now properly grey out the unpack command of an
enemy unit affected by the Stasis Ray.
· Fixed a bug where units would potentially warp when being disengaged
from an enemy Apocalypse Tank's magnetic harpoon.
· A Reverse Move command will no longer be cancelled when a non-movement
secondary ability is toggled midway through the move command.
· Fixed a bug where the King Oni wouldn't do any damage with its Bull Rush
if used before reaching its build waypoint.
· Empire of the Rising Sun vehicles can no longer transform through bridges.
· Fixed a bug where Empire of the Rising Sun cores were not unpacking if
the player saved a game while the core was moving to its destination.
· Fixed a bug where hosting or joining a multiplayer match was causing
your VOIP settings to default to Voice-Activated.
· Fixed a bug where VOIP settings were being set back to default after
finishing a game.
· Torpedoes will no longer follow amphibious units onto land.
· Fixed a bug where the Twinblade would sometimes go underground
when attempting to pick up passengers.
· Fixed a bug where the Terror Drone would sometimes have difficulty
garrisoning inside a Twinblade.
· Fixed stability issues with joining, leaving, and re-joining network games.
· The research of Heightened and Max Clearance can now be continued
after being paused.
· Twinblades will no longer be damaged when picking up a vehicle
infected with a Terror Drone.
· Fixed an issue where aircraft would go underground when landing at
their airfield or airbase.
· The Apocalypse Tank will now display its grinder effects on Medium and
lower LOD
· Fixed a bug where your Co-commander's MCV would sometimes fail
to unpack after destroying the Tesla Coils in mission Allied 03.
· Fixed a desync for when an observer toggled between players
in an online match.
<Other Changes>
· Added DRM Deauthorization into both the launcher and Options
menu in-game. Clicking the "Deauthorize" button will deauthorize
the computer from playing Red Alert 3, allowing players to
run the game on a different computer. Restarting the game on the
original computer will reauthorize Red Alert 3 on that machine.
· Added status pips for units being healed by Hospitals.
· The Bullfrog can now target an area for passengers to be ejected
even if that area is currently out of range.
· After the Free Trade power is purchased, additional numbers will now
display from refineries indicating the power's benefit.
· Infantry will now play a meta-impact animation when hit with V4 rockets.
· Tanya will now receive a C4 cursor when hovering over enemy
vehicles and ships.
· The Chrono Rift/Chasm/Fissure powers have had their portraits updated to
better reflect the functionality of the powers.
· Commando units will no longer receive a garrison cursor when hovering over
Ore Nodes and tech structures under the fog-of-war.
· Chrono Rifted units can now be selected by control group number after
warping back in.
· Valid structures will now receive a rally point mouse cursor when hovering over
bridges.
· Conscripts, Peacekeepers, and Imperial Warriors will now receive a
counter-garrison cursor when hovering over valid civilian structure targets.
· The Yari Mini-Sub will now reliably hit Yuriko with its secondary kamikaze
ability.
· Added Ammo Pips for respective units into their portrait.
· Units with the disguise ability will now display a unique disguise cursor
when hovering over valid disguise targets.
· Burst Drones that are attached to units will now show up on the mini-map.
· Vehicles that have been pilot sniped can now be crushed appropriately.
· Added a sound effect for placing camera bookmarks.
· Added a sound effect for the game countdown timer
· Added Victory/Defeat music to the end of a multiplayer match.
· Improvements to how stats are tabulated in the post-game summary.
· Improved the overall AI management of Harvesters.
· Improved the push-to-talk functionality of VOIP while playing a Co-op
campaign mission.
· Power Plants will now turn dark when infiltrated by an enemy unit.
· The Athena Cannon will now receive unique firing FX when it achieves
Heroic veterancy.
· The Dolphin will now receive unique firing FX when it achieves Heroic
veterancy.
· The Striker VX will now receive unique firing FX when it achieves
Heroic Veterancy.
· The Sky-wing will receive unique firing effects when it achieves
Heroic Veterancy.
· The wrench repair icon will now display on structures that are
being repaired by your co-commander.
· Infantry units will now correctly evacuate from a transport vehicle
that has been pilot sniped by Natasha.
· Replays will now provide users with a Telestrator.
· Added descriptive text for the "Destroy the Generators" bonus
objective in campaign mission Allied 05.
· Added an extra health bar to the Athena Cannon to indicate the
strength of its shield and/or point defense drones.
· The first unit selected for Chrono Swap will now have an icon
denoting its selection.
· Infantry units will now fall to the ground when killed while
parachuting.
· Expanded the variety of animations for Yuriko Omega.
· Added several people to the game's credits.
· Fixed various typos and made certain dialog messages more clear.
· Various other bug fixes.
==================================================================
Command & Conquer Red Alert 3
Version 1.04 Patch Notes - November, 2008
==================================================================
This patch for Command & Conquer Red Alert 3 improves the
reporting of online games to the ladder and player's stats.
This patch also changes player names in online lobbies to
be listed alphabetically.
==================================================================
Command & Conquer Red Alert 3
Version 1.03 Patch Notes - October, 2008
==================================================================
This patch for Command & Conquer Red Alert 3 reduces the chance
of receiving a black screen when attempting to log online.
==================================================================
Command & Conquer Red Alert 3
Version 1.02 Patch Notes - October, 2008
==================================================================
This patch for Command & Conquer Red Alert 3 reduces the chance
of receiving a frozen black screen when entering the Main Menu.
==================================================================
Command & Conquer Red Alert 3
Version 1.01 Patch Notes - October, 2008
==================================================================
This patch for Command & Conquer Red Alert 3 makes improvements
to the multiplayer game invite system, which should cause
invitations to cooperative and competitive matches to work more
reliably.
This torrent is made by Master-of-doom from Lonydostudio.
Visit our site on http://www.lonydostudio.co.cc.
Additional info
Type Update/patchSize 421.2 MB (441,683,816 bytes)
Downloaded 1100 time(s)
Uploaded by Lonelobo
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Last edited by Shelby at 2009-09-01 10:10:33 GMT